NPC Codes

Posted By: marvz

NPC Codes - 07/03/11 12:25

hey, will you please help me to create a npc in my game? what is the code how to do that? i need it for my game. i dont have any idea to create that because i only a beginner. plzzzzzzzzzzzzzzz
Posted By: Random

Re: NPC Codes - 07/03/11 13:33

What kind of NPC do you need?
Are they zombies, ghosts or maby idiots with guns?

And you may take a look at the aum
Posted By: djfeeler

Re: NPC Codes - 07/03/11 16:43

in Aun :

Code:
Q: How can I make an entity move to the specified location?

A: Here's an example that moves an NPC character towards its goal using primitive, and yet fully functional obstacle avoidance code.

 

ENTITY* goal;

 

action npc_goal() // attach this action to the destination entity

{

       goal = my;        

}

 

action goal_tracker() // attach this action to your NPC character

{

       while (!goal) {wait (1);} // wait until the goal entity is loaded

       VECTOR temp, temp_angle;

       var npc_speed = 5;

       var covered_dist, i;

       while (1)

       {

               my.skill10 += 6 * time_step; // 6 gives the animation speed

               vec_set (temp.x, my.x); // trace 10,000 quants below the npc entity

               temp.z -= 10000;

               temp.z = -c_trace (my.x, temp.x, IGNORE_ME | IGNORE_PASSABLE | USE_BOX) + 20; // play with 20

               temp.x = npc_speed * time_step;

               temp.y = 0;

               ent_animate(my, "walk", my.skill10, ANM_CYCLE);

               covered_dist = c_move (my, temp.x, nullvector, IGNORE_PASSABLE | GLIDE);

               if (covered_dist < 0.1) // the npc is stuck?

               {

                       my.pan += 90 - random(180); // then add a random angle to its pan angle

                       i = 0;

                       while (i < 10) // walk in the new direction for 10 frames, play with 10

                       {

                               c_move (my, temp.x, nullvector, IGNORE_PASSABLE | GLIDE);

                               ent_animate(my, "walk", my.skill10, ANM_CYCLE);

                               i++;

                               wait (1);

                       }                                

               }

               else // the npc can move? Then rotate it towards the goal again!

               {

                       vec_set(temp_angle, goal.x);

                       vec_sub(temp_angle, my.x);

                       vec_to_angle(my.pan, temp_angle);

                       my.tilt = 0;

               }

               if (vec_dist(goal.x, my.x) < 50) // the npc has found the goal entity?

                       break; // then get out of the while loop!

               wait (1);

       }

       // the goal was reached here

       ent_animate(my, "stand", 0, 0); // switch to "stand"

}


Posted By: marvz

Re: NPC Codes - 07/04/11 11:30

My game idea is that, when i clicked for example the NPC whatever kind of NPC, a conversion will pop up, or some kind of a panel will appear.. do you have any idea for that? help me guys, to do that...
Posted By: Widi

Re: NPC Codes - 07/04/11 14:23

For that you can use a EVENT. Search in the manual for "event" and "EVENT_CLICK,ENABLE_CLICK".
Posted By: marvz

Re: NPC Codes - 07/05/11 04:24

#include <quest.c>
//////////////////

function game_question()
{

randomize();
numRandom= int(random(20));

if(numRandom==0)
{
one_txt.visible=on;
one.visible=on;
}
}
action question
{

my.enable_click = on;
my.event = game_question;
}

I try this code. but it contains error which is "syntax error", help me to fix this bug.. plzzzzzzzzzzz....
Posted By: 3run

Re: NPC Codes - 07/05/11 07:09

God damn it! Stop asking for help this way! Stop beging for such simple things! Take a look at my website, there is zombie ai under downloads! And it works, I've tested it.
Posted By: marvz

Re: NPC Codes - 07/05/11 08:06

i downloaded the zombie AI in your site. but i need is that, the player have a conversation with my nPC, not a battle, do you have that sample game?
Posted By: Widi

Re: NPC Codes - 07/05/11 09:43

one_txt.visible=on;
one.visible=on;
my.event = game_question;

That is c-script !!!!! (if you use c-script then pease post in the "C-SCRIPT AND WDL" section!
plzzzzzzzzzzz READ THE MANUAL !!!!!!!!!!
And if you have a error, it help us a lot if you can post witch line the error is.

set(one_txt,SHOW);
set(one,SHOW);
my.emask |= ENABLE_CLICK; // <-- that is lite-c

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