Posted By: Dark_samurai
player movement (stairs) - 10/29/11 12:47
Hi,
I'm having constantly problems to make a player script with good behavior when it comes to gravity and climbing stairs.
A simple ego perspective player script without any gravity:
Now I wanted to know how you are implementing a good gravity system that allows to walk on stairs? I know that there are many ways how this can be done and I know that there are many threads about this topic but I didn't managed to get a good result with any of the informations I got.
I don't want to use PhysX and I don't want to write my own collision system. All I want to use is c_move() and c_trace(). Additionally the code shouldn't be too complex (it's not important that the result is 100% perfect).
Thanks for sharing your experiences
I'm having constantly problems to make a player script with good behavior when it comes to gravity and climbing stairs.
A simple ego perspective player script without any gravity:
Code:
function control_player() { while(my.skill1 > 0) { VECTOR move_dist; move_dist.x = (key_w - key_s) * 15 * time_step; move_dist.y = (key_a - key_d) * 15 * time_step; move_dist.z = 0; c_move(my, move_dist, NULL, GLIDE + IGNORE_PASSABLE); my.pan -= MOUSE_SENSIBILITY * mouse_force.x * time_step; vec_set(camera.x, my.x); camera.z += EYE_HIGHT; camera.pan = my.pan; camera.tilt += MOUSE_SENSIBILITY * mouse_force.y * time_step; wait(1); } }
Now I wanted to know how you are implementing a good gravity system that allows to walk on stairs? I know that there are many ways how this can be done and I know that there are many threads about this topic but I didn't managed to get a good result with any of the informations I got.
I don't want to use PhysX and I don't want to write my own collision system. All I want to use is c_move() and c_trace(). Additionally the code shouldn't be too complex (it's not important that the result is 100% perfect).
Thanks for sharing your experiences