bood effect / blut effect

Posted By: thorus

bood effect / blut effect - 12/16/12 09:27

hi leute, bin gerade am rumtüfteln wie ich nen blut effect am gegner erzeuge wenn ich ihn mit meinen c_trace schlag treffe, hat villeicht einer n kleines script oder n tipp oder so?
danke schonmal!

hi guys, i searching for a blood effect wich show when i hit the enemy with my c_trace hit, anyone have a little script or an idea how it could work? thanks!
Posted By: Iglarion

Re: bood effect / blut effect - 12/16/12 09:33

Try this one blood effect
Posted By: thorus

Re: bood effect / blut effect - 12/16/12 09:42

hy, thanks but all the download links are dead smirk
Posted By: Iglarion

Re: bood effect / blut effect - 12/16/12 09:49

Try this link blood effect
Posted By: thorus

Re: bood effect / blut effect - 12/16/12 10:21

thanks that link works, did i need for this script the extra or com version of 3ds? couse i get error messages
Posted By: 3run

Re: bood effect / blut effect - 12/16/12 10:25

thorus@ it would be really nice, if you could tell us what kind of a problem you get. For me this works without any errors, and I really think, that it should work with free version, as there is nothing complex in it.
Posted By: Realspawn

Re: bood effect / blut effect - 12/16/12 10:36

goto my place and download the zombie kill workshop it uses
blood fx
Posted By: thorus

Re: bood effect / blut effect - 12/16/12 10:37

okay, when i hit left mouse it says; Decal:Unsupported feature (Malfunction W1192)

when i hit again it say; Error E1513 Script crash in sc_placedecal_fx;
i have atm free version
Posted By: 3run

Re: bood effect / blut effect - 12/16/12 10:43

Realspawn@ no, it doesn't use any .fx files, at least the version you have is different from what we have here.

thorus@ I got it, problem is, that this demo uses decals, but free version doesn't support them. Do this:
Code:
// place decal function
function sc_placedecal_fx(var scale) 
{
/*
	if(you!=NULL){
		PARTICLE* p = ent_decal(you,decal_img,scale+random(scale/2),0); // place a random sized decal at the hit entity 
		p.lifespan = 100;

	}
*/
}

Just find this function in "blood.c", and replace them!
Posted By: thorus

Re: bood effect / blut effect - 12/16/12 10:46

thanks to all, but now i think i will buy the commercial version of 3dgs couse i love it laugh and i like to usw shaders, i think then i would be work, thanks guys!
Posted By: 3run

Re: bood effect / blut effect - 12/16/12 10:49

Doesn't it work already, with the solution I gave you above (without decals), does it have another error?
You are right about commercial version, not much expensive, and always nice to have some shaders laugh
Posted By: thorus

Re: bood effect / blut effect - 12/23/12 11:32

no it works fine with the code u wrote! thanks!
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