Posted By: Toon
Gravity for player - 02/11/13 21:03
hey, I'm trying to give player simple, yet effective gravity. This is what I have so far (in my real code I defined all variables and skills off course):
The problem is with sloping sections. When I go up it's all fine, but when i'm going down it kind of stutters (because of the continuous trace down/gravity down).
Can someone tell me how to fix this without getting a big workaround code and all. (strairs by te way work just fine to and in main i call move_min_z = -1;)
Thanks.
Code:
my.eflags |= FAT | NARROW; while(1){ //trace down for gravity floor_dist = c_trace(my.x,vector(my.x,my.y,my.z-1280),IGNORE_ME|IGNORE_PASSABLE|IGNORE_PASSENTS|IGNORE_MODELS|IGNORE_SPRITES|USE_BOX); if(floor_dist<=4){ my.move_vec_z = 0; }else{ my.move_vec_z = -((floor_dist/8)+4); } my.move_vec_z = clamp(my.move_vec_z,-24,0); c_move(me,vector(my.move_vec_x,my.move_vec_y,0),vector(0,0,my.move_vec_z),IGNORE_ME|IGNORE_PASSABLE|GLIDE); wait(1); }
The problem is with sloping sections. When I go up it's all fine, but when i'm going down it kind of stutters (because of the continuous trace down/gravity down).
Can someone tell me how to fix this without getting a big workaround code and all. (strairs by te way work just fine to and in main i call move_min_z = -1;)
Thanks.