Hi Folks,
Is there any way I can achieve this?
A stone column is hit by a missile and shatters into fragments, the pieces falling to the ground.
I seem to remember something about 'gib' or gibbs' somewhere, when a structure breaks into pieces - but can't find any referance to it.
Thanks in anticipation, David
Posted By: MasterQ32
Re: shattered column - 06/15/15 12:33
the artistic simple way is to create an animation of the shattering column, if the column getting hit just oneshot the animation
the programmatically (simple) solution is to create a normal column model
and a bunch of gibbs of the column
when the column gets hit, destroy the original model, replace it with the gibs models and set each model to a physics entity, then apply some force.
there are also solutions that can create shattered meshes from an already existing model but they are complex and cost some bucks
Posted By: DAVIDMORETON
Re: shattered column - 06/16/15 07:18
Thanks MasterQ32,
I seem to remember 'gibbs' in an earlier edition of 3dgs, but can't find any data in the A7 - anyway, I'll give you suggestion a go - thanks again, David
Posted By: Realspawn
Re: shattered column - 06/25/15 14:48
Basically you replace the gem model for several parts.
I create a simple tutorial explosion with debris that use physics
you can get it at :
http://rp-interactive.nl/3dga8/here is a clip you can change all to your wishes :
https://youtu.be/o1HP81Li_Lg