#include <acknex.h>
#include <default.c>
//////////////////////////////////////////////////////
var cam_x = 0;
var cam_y = 0;
var cam_z = 0;
var cam_pan = 0;
var cam_tilt = 0;
var cam_roll = 0;
var maus_x = 0;
var maus_y = 0;
var elementID = 0;
PANEL* panDEBUGDisplay =
{
pos_x = 100;
pos_y = 100;
digits(35, 10, "Camera X = %0.f", *, 1, cam_x);
digits(35, 20, "Camera Y = %0.f", *, 1, cam_y);
digits(35, 30, "Camera Z = %0.f", *, 1, cam_z);
digits(35, 50, "Box Pan = %0.f", *, 1, cam_pan);
digits(35, 60, "Box Tilt = %0.f", *, 1, cam_tilt);
digits(35, 70, "Box Roll = %0.f", *, 1, cam_roll);
digits(35, 90, "Maus X = %0.f", *, 1, maus_x);
digits(35, 100, "Maus Y = %0.f", *, 1, maus_y);
layer = 10;
flags = SHOW;
}
//////////////////////////////////////////////////
BMAP* arrow = "arrow.tga"; // 32x32 ARGB image
PANEL* panPeerdiodenSystem;
function kill_peerd();
function mini_peerd();
function move_peerd();
function maxi_peerd();
//function set_menu();
function set_peeriod();
//function set_edit();
//////////////////////////////////////////////////
STRING* string1_name = "bla";
STRING* string1_id = "bla bla";
STRING* string1_typ = "bla bla bla";
PANEL* pan_info =
{
pos_x = 200;
pos_y = 300;
digits(710,150,0,*,0,string1_name);
digits(710,160,0,*,0,string1_id);
digits(710,170,0,*,0,string1_typ);
layer = 6;
}
ENTITY* element_onscreen =
{
type = NULL;
layer = 10;
x = 750;
y = -330;
z = -10;
flags2 = SHOW;
}
////////////////////////ALL ELEMENTS//////////////////////////////////////
function h2_info()
{
str_cpy(string1_name,"Wasserstoff");
str_cpy(string1_id,"1");
str_cpy(string1_typ,"Wasserstoff");
//ent_morph(element_onscreen,"h2.mdl"); // Works GREAT :)
//...
}
function he_info()
{
str_cpy(string1_name,"Helium");
str_cpy(string1_id,"2");
str_cpy(string1_typ,"Edelgas");
// ent_morph(element_onscreen,"he.mdl"); // Works GREAT :)
//...
}
function li_info()
{
str_cpy(string1_name,"Lithium");
str_cpy(string1_id,"3");
str_cpy(string1_typ,"Alkali");
// ent_morph(element_onscreen,"li.mdl");
//...
}
function be_info()
{
str_cpy(string1_name,"Beryllium");
str_cpy(string1_id,"4");
str_cpy(string1_typ,"Erdalkalimetall");
// ent_morph(element_onscreen,"be.mdl");
//...
}
// .......
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
PANEL* panPeerdiodenSystem =
{
bmap = "peerd.bmp";
pos_x = 200;
pos_y = 300;
digits(784,10,"X",*,0,0);
digits(765,10,"0",*,0,0);
digits(746,10,"_",*,0,0);
digits(628,150,"Element Name:",*,0,0);
digits(628,160,"Element ID:",*,0,0);
digits(628,170,"Element Typ:",*,0,0);
button (778,6 "small_down.bmp", "small_up.bmp", "small_up.bmp", kill_peerd(), NULL, NULL);
button (759,6 "small_down.bmp", "small_up.bmp", "small_up.bmp", move_peerd, NULL, NULL);
button (740,6 "small_down.bmp", "small_up.bmp", "small_up.bmp", mini_peerd(), NULL, NULL);
button (32,28, "hwnd_blank_down.bmp", "hwnd_blank_up.bmp", "hwnd_blank_up.bmp", h2_info(), NULL, NULL);
button (576,28, "hwnd_blank_down.bmp", "hwnd_blank_up.bmp", "hwnd_blank_up.bmp", he_info(), NULL, NULL);
button (32,56, "hwnd_blank_down.bmp", "hwnd_blank_up.bmp", "hwnd_blank_up.bmp", li_info(),NULL, NULL);
button (64,56, "hwnd_blank_down.bmp", "hwnd_blank_up.bmp", "hwnd_blank_up.bmp", be_info(), NULL, NULL);
// button (416,56, "hwnd_b_down.bmp", "hwnd_b_up.bmp", "hwnd_b_up.bmp", b_info(), NULL, NULL);
// button (448,56, "hwnd_c_down.bmp", "hwnd_c_up.bmp", "hwnd_c_up.bmp", c_info(), NULL, NULL);
// button (480,56, "hwnd_n_down.bmp", "hwnd_n_up.bmp", "hwnd_n_up.bmp", n_info(), NULL, NULL);
// button (512,56, "hwnd_o_down.bmp", "hwnd_o_up.bmp", "hwnd_o_up.bmp", o_info(), NULL, NULL);
// button (544,56, "hwnd_f_down.bmp", "hwnd_f_up.bmp", "hwnd_f_up.bmp", f_info(), NULL, NULL);
// button (576,56, "hwnd_ne_down.bmp", "hwnd_ne_up.bmp", "hwnd_ne_up.bmp", ne_info(), NULL, NULL);
// button (32,84, "hwnd_na_down.bmp", "hwnd_na_up.bmp", "hwnd_na_up.bmp", NULL, NULL, NULL);
// button (64,84, "hwnd_mg_down.bmp", "hwnd_mg_up.bmp", "hwnd_mg_up.bmp", NULL, NULL, NULL);
// button (416,84, "hwnd_al_down.bmp", "hwnd_al_up.bmp", "hwnd_al_up.bmp", NULL, NULL, NULL);
// button (448,84, "hwnd_si_down.bmp", "hwnd_si_up.bmp", "hwnd_si_up.bmp", NULL, NULL, NULL);
// button (480,84, "hwnd_p_down.bmp", "hwnd_p_up.bmp", "hwnd_p_up.bmp", NULL, NULL, NULL);
// button (512,84, "hwnd_s_down.bmp", "hwnd_s_up.bmp", "hwnd_s_up.bmp", NULL, NULL, NULL);
// button (544,84, "hwnd_cl_down.bmp", "hwnd_cl_up.bmp", "hwnd_cl_up.bmp", NULL, NULL, NULL);
// button (576,84, "hwnd_ar_down.bmp", "hwnd_ar_up.bmp", "hwnd_ar_up.bmp", NULL, NULL, NULL);
//....
//....
//....
layer = 5;
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
PANEL* panMiniPeerd =
{
bmap = "Button_up.bmp";
pos_x = 40;
pos_y = 720;
digits(15,5,"Elemente",*,0,0);
button (0,0, "Button_down.bmp", "Button_up.bmp", "Button_up.bmp", maxi_peerd(),NULL, NULL);
layer = 10;
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
function kill_peerd()
{
reset(panPeerdiodenSystem, SHOW);
reset(pan_info, SHOW);
}
function mini_peerd()
{
reset(panPeerdiodenSystem, SHOW);
reset(pan_info, SHOW);
set(panMiniPeerd, SHOW);
}
function maxi_peerd()
{
reset(panMiniPeerd, SHOW);
set(pan_info, SHOW);
set(panPeerdiodenSystem, SHOW);
}
function move_peerd()
{
while(mouse_left == 1)
{
panPeerdiodenSystem.pos_x = mouse_pos.x-769; // need number in posX so the panel/mouse will not jump to anywhere if you click the move button
panPeerdiodenSystem.pos_y = mouse_pos.y-10; // need number in posY so the panel/mouse will not jump to anywhere if you click the move button
pan_info.pos_x = panPeerdiodenSystem.pos_x;
pan_info.pos_y = panPeerdiodenSystem.pos_y;
element_onscreen.y =- panPeerdiodenSystem.pos_x-130; // NOW !... Y = left/right ...( =- need this ! or up is down)
element_onscreen.z =- panPeerdiodenSystem.pos_y+300; // NOW ! ... Z = up/down ...( =- need this !or left is right)
wait(1);
}
}
function set_peeriod()
{
set(panPeerdiodenSystem, SHOW);
set(pan_info, SHOW);
}
////////////////////////////////////////////////////////////////////////////////////////////////
PANEL* panGame =
{
bmap = "emty_screen.bmp";
pos_x = 0;
pos_y = 0;
//75x18 button + 15x10 digits
digits(15,10,"Menu 1",*,0,0);
button (0,5, "Button_down.bmp", "Button_up.bmp", "Button_up.bmp",NULL,NULL, NULL);
digits(90,10,"Menu 2",*,0,0);
button (75,5, "Button_down.bmp", "Button_up.bmp", "Button_up.bmp",set_peeriod(),NULL,NULL);
digits(155,10,"Menu 3",*,0,0);
button (150,5, "Button_down.bmp", "Button_up.bmp", "Button_up.bmp", NULL,NULL, NULL);
digits(230,10,"Menu 4",*,0,0);
button (225,5, "Button_down.bmp", "Button_up.bmp", "Button_up.bmp", NULL,NULL, NULL);
button (300,5, "Button_down.bmp", "Button_up.bmp", "Button_up.bmp", NULL,NULL, NULL);
layer = 1;
flags = OVERLAY | SHOW;
}
function main()
{
vec_set(screen_size,vector(1024,768,0));
vec_set(screen_color,vector(1,1,1)); // dark blue
vec_set(sky_color,vector(1,1,1)); // dark blue
video_mode = 10;
video_window(NULL,NULL,0,"Demo");
// video_screen = 1;
d3d_antialias = 1;
shadow_stencil = 3;
level_load(NULL);
//vec_set(camera.x,vector(0,0,0));
//vec_set(camera.pan,vector(0,0,0));
//ship_creator();
mouse_map = arrow; // use arrow as Mouspointer!
mouse_mode = 4;
while(1)
{
maus_x = mouse_pos.x;
maus_y = mouse_pos.y;
element_onscreen.pan += 1;
wait(1);
}
}