multiple vertex weighting

Posted By: Alberto

multiple vertex weighting - 10/14/06 10:51

hello

I quote from 3d engines database web site

professional?
without multiple vertex weighting support?

Even though 3dgs is in my opinion the best choice for an audience of hobbyesst semi professional game programmers this feature is definitly a must
Posted By: Joey

Re: multiple vertex weighting - 10/14/06 12:53

for you... sorry, i don't want to seem rude, but why are you (not only you, alberto, but everyone who is asking for a feature) always blaming 3dgs to be out of date if this specific feature isn't included? that's ridiculous.

by the way, if you had utilized the search function, you would have found several topics asking for multiple vertex weighting support.

joey.
Posted By: Alberto

Re: multiple vertex weighting - 10/14/06 18:04

I suppose you did not even read my post
Read again it again please
Posted By: lyingmime

Re: multiple vertex weighting - 10/15/06 08:13

Some people are so mean.

If you look on the forecast page, it looks like your feature request is in development. (I assume you mean multiple bones per vertex.)
Posted By: Joey

Re: multiple vertex weighting - 10/15/06 10:24

Quote:

I suppose you did not even read my post
Read again it again please




could you tell me what i should've missed from your post? by citing you normally agree to the statement you cite...
Posted By: Alberto

Re: multiple vertex weighting - 10/15/06 10:37

I agree that this feature is a must
I disagree that the lack of one only feature even if essential, can be sufficient to write a general negative review about a game engine

I suppose I made it clear
I Wrote

I quote ( it is not my opinion)

" 3dgs is , in my opinion, the best choice...."

In other words I agree with you
Posted By: alienheretic

Re: multiple vertex weighting - 10/15/06 20:19

well i agree it def needs at least 2 to get good bone animations
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