c_trace

Posted By: zSteam_

c_trace - 01/24/07 13:16

hello

The engine need the command "ingnore_player" in "c_trace" to ignore the player when i shoot

e.g.:

c_trace(camera.x, trace_coords.x, ignore_me + ignore_passable + activate_shoot + ignore_player);

sry for my bad english ^^
Posted By: Nowherebrain

Re: c_trace - 01/24/07 13:21

why?, what is the specific purpose for this command?
Posted By: Puppeteer

Re: c_trace - 01/24/07 13:26

you could work with ignore_you too
you = player
Posted By: zSteam_

Re: c_trace - 01/24/07 13:27

because i hit the player when i shoot with my gun (i use camera.x)... the gun is a extra model and i can't use ignore_me (because the player model doesn't shoot)
Posted By: Puppeteer

Re: c_trace - 01/24/07 13:31

But ignore you would work, doesn't it?
(Warum eigentlich noch english)
Posted By: zSteam_

Re: c_trace - 01/24/07 13:43

hähä lol frag ich mich auch gerade als ich dein avatar bemerkte ^^ naja wäre doch ne gute idee oder, wenn man ignore_player verwenden könnte. zumindest hätte man da noch mehr auswahlmöglichkeit
Posted By: Puppeteer

Re: c_trace - 01/24/07 13:45

PROGRAMMIERFAUL!!!!!!!!!!!!!!!!!!
Sag ich nur!

Posted By: zSteam_

Re: c_trace - 01/24/07 13:50

^^ naja hast ja recht geht auch anders... aber trotzdem fänd ich's gut ^^

mfg zSteam
Posted By: Puppeteer

Re: c_trace - 01/24/07 14:27

...
Posted By: Matt_Aufderheide

Re: c_trace - 01/24/07 17:27

you need to use the push variable and ignore_push flag. Make the higher push value for the gun.
Posted By: Doug

Re: c_trace - 01/25/07 00:19

Don't mess with push here, derOmega answer is best:

you = player;
c_trace(camera.x, trace_coords.x, ignore_me + ignore_passable + activate_shoot + ignore_you);
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