Posted By: sheefo
draw_target - 05/15/08 14:40
Is it possible to implement a "draw_target" function which you can pass a BMAP* as a render target, then all calls to 'draw_' functions will be rendered onto the BMAP*. If you pass NULL to the function it resets to normal rendering.
Code:
void draw_target(BMAP*); //... draw_target(pRenderTarget); // Set a render target draw_line(vector(x1,y1,0),NULL,100); draw_line(vector(x2,y1,0),_vec(0,0,255),100); draw_line(vector(x2,y2,0),_vec(0,0,255),100); draw_line(vector(x1,y2,0),_vec(0,0,255),100); draw_line(vector(x1,y1,0),_vec(0,0,255),100); draw_target(NULL); // Reset render target