Include de Newton wrapper of vet

Posted By: Felixsg

Include de Newton wrapper of vet - 03/03/09 10:30

I think the user Vet make one of the best work's for
gamestudio, its possible for Gamestudio team, include
in the distribuition of gamestudio the newton wrapper
Post
Posted By: VeT

Re: Include de Newton wrapper of vet - 03/04/09 11:12

oh, i didnt see your post smile
thanks, Felixsg

really, what about include into distributive?
Posted By: jcl

Re: Include de Newton wrapper of vet - 03/04/09 11:32

Yes, that's a good idea. Once we have the open library interface, your Newton wrapper would also work with the Gamestudio physics commands. Only question that I have - will car physics be supported? Otherwise, users still had to use two physics engines, yours for rigid bodies and ODE for cars.
Posted By: VeT

Re: Include de Newton wrapper of vet - 03/04/09 11:49

yes, of course cars are avaivable... on official Newton forum a lot of people make race games
example: http://evadlevarg.googlepages.com/oxAlphaTest6.zip
or another game, video: http://www.youtube.com/watch?v=VPKKDsyhvOQ

Now Julio is working on... well, i think you better look by yourself wink
http://www.newtondynamics.com/forum/viewtopic.php?f=9&t=5003


about wrapper: all the Newton's functions(for last Newton's version) are wrapped now in files NewtonMain2.18.c and NewtonAPI2.18.c and if user know, how to implement car, he could make it easily


Posted By: VeT

Re: Include de Newton wrapper of vet - 03/05/09 13:41

so, i think, it would be good if user could chose, if he want to use Ode or Newton
Posted By: Felixsg

Re: Include de Newton wrapper of vet - 03/05/09 15:31

The ODE fails with the car physics
but however not need to remover ODE
but is best newton
Posted By: jcl

Re: Include de Newton wrapper of vet - 03/05/09 16:36

Ok, we'll either include the wrapper directly, or will provide a link and host the wrapper on our server from the next version on. Thanks for developing this great tool for the community!
Posted By: VeT

Re: Include de Newton wrapper of vet - 03/05/09 17:09

i didnt work with ODE a lot... okay, if it fails with cars, i'd try to add car-example level in wrapper

i'm happy that i could make some usefull things for community smile
Posted By: VeT

Re: Include de Newton wrapper of vet - 03/06/09 08:26

yes, and here is one of the latest, simpliest and fastest exapmle of car physic: http://www.newtondynamics.com/downloads/DGRaycastVehicle_B19.rar
Posted By: Felixsg

Re: Include de Newton wrapper of vet - 03/06/09 15:38

thanks by your work
(I will be try to make a gamestudio car version
but my delphi are from version 3 if renember good)
Posted By: VeT

Re: Include de Newton wrapper of vet - 03/07/09 09:44

PM me, if you would try this wink
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