Posted By: Felixsg
Include de Newton wrapper of vet - 03/03/09 10:30
I think the user Vet make one of the best work's for
gamestudio, its possible for Gamestudio team, include
in the distribuition of gamestudio the newton wrapper
Post
Posted By: VeT
Re: Include de Newton wrapper of vet - 03/04/09 11:12
oh, i didnt see your post
thanks, Felixsg
really, what about include into distributive?
Posted By: jcl
Re: Include de Newton wrapper of vet - 03/04/09 11:32
Yes, that's a good idea. Once we have the open library interface, your Newton wrapper would also work with the Gamestudio physics commands. Only question that I have - will car physics be supported? Otherwise, users still had to use two physics engines, yours for rigid bodies and ODE for cars.
Posted By: VeT
Re: Include de Newton wrapper of vet - 03/04/09 11:49
yes, of course cars are avaivable... on official Newton forum a lot of people make race games
example:
http://evadlevarg.googlepages.com/oxAlphaTest6.zipor another game, video:
http://www.youtube.com/watch?v=VPKKDsyhvOQNow Julio is working on... well, i think you better look by yourself
http://www.newtondynamics.com/forum/viewtopic.php?f=9&t=5003about wrapper: all the Newton's functions(for last Newton's version) are wrapped now in files NewtonMain2.18.c and NewtonAPI2.18.c and if user know, how to implement car, he could make it easily
Posted By: VeT
Re: Include de Newton wrapper of vet - 03/05/09 13:41
so, i think, it would be good if user could chose, if he want to use Ode or Newton
Posted By: Felixsg
Re: Include de Newton wrapper of vet - 03/05/09 15:31
The ODE fails with the car physics
but however not need to remover ODE
but is best newton
Posted By: jcl
Re: Include de Newton wrapper of vet - 03/05/09 16:36
Ok, we'll either include the wrapper directly, or will provide a link and host the wrapper on our server from the next version on. Thanks for developing this great tool for the community!
Posted By: VeT
Re: Include de Newton wrapper of vet - 03/05/09 17:09
i didnt work with ODE a lot... okay, if it fails with cars, i'd try to add car-example level in wrapper
i'm happy that i could make some usefull things for community
Posted By: VeT
Re: Include de Newton wrapper of vet - 03/06/09 08:26
yes, and here is one of the latest, simpliest and fastest exapmle of car physic:
http://www.newtondynamics.com/downloads/DGRaycastVehicle_B19.rar
Posted By: Felixsg
Re: Include de Newton wrapper of vet - 03/06/09 15:38
thanks by your work
(I will be try to make a gamestudio car version
but my delphi are from version 3 if renember good)
Posted By: VeT
Re: Include de Newton wrapper of vet - 03/07/09 09:44
PM me, if you would try this