bind external model textures to final project

Posted By: Scorpion

bind external model textures to final project - 03/18/09 21:28

well, the title says all. currently the textures of models are not added automatically to the published folder. It would be nice if that could be changed.
Posted By: Tobias

Re: bind external model textures to final project - 03/19/09 09:08

Use BIND?
Posted By: Quad

Re: bind external model textures to final project - 03/19/09 11:24

for all textures?
Posted By: slacer

Re: bind external model textures to final project - 03/19/09 11:33

Originally Posted By: Quadraxas
for all textures?

Yes, you would simple create a small script which reads all image files from a directory and creates a bind.wdl or bind.c file.

Just include this file in your project and all your images will be there.

If you create a script to generate such bind-files, you can easily re-run it if you added/deleted some of these images.
Posted By: Anonymous

Re: bind external model textures to final project - 03/19/09 12:38

I again vote for a BIND with wildcard

BILD "*.bmp";
BIND "models\\new_*.mdl";
...
Posted By: FBL

Re: bind external model textures to final project - 03/20/09 08:27

A wildcard bind can be done with WED config file.
Just place a copy in your work folder and add the file extensions which are supposed to be published.
Posted By: Pappenheimer

Re: bind external model textures to final project - 03/20/09 11:14

... but you are restricted to make a difference between the file extensions only, aren't you?

Why shouldn't it have a flag that you can set in the script to search for the external textures of the models and add them to the published folder?
Posted By: FBL

Re: bind external model textures to final project - 03/20/09 13:26

Originally Posted By: Pappenheimer
... but you are restricted to make a difference between the file extensions only, aren't you?


Probably. Haven't tried anything else and never needed something else.
If I don't need certain files (let's stay at e.g. .bmp), I move them to a dev/temp folder which is not referenced at all in the project.
This way I keep my project as clean as possible.
Now I only need to find a way to dump all those temp files generated by WED into some sub folder. I thought this was possible, but can't remember how to change this...

I'm getting offtopic...
Posted By: Scorpion

Re: bind external model textures to final project - 03/25/09 15:32

The point is, that it all makes work and if the models change all the time, because we have some busy modelers it's somewhat annyoing... there is no reason, why external images should not be binded. i would definitiv vote for that.
Posted By: FBL

Re: bind external model textures to final project - 03/25/09 16:42

What's the deal with modifying the options.scr a single time ?
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