ENABLE_RENDER

Posted By: XD1v0

ENABLE_RENDER - 08/17/09 17:10

I think useful to have some info in ENABLE_RENDER event about rendering primitive and lights that in range of this object. I do not talking about entity mesh render, i mean rendering of terrain chunk and primitive of main level geometry .
For example set hit.chunk structure before calling event,and same for the light.
I guess i do not make English errors laugh , and i hope that you understand me correctly.
Posted By: jcl

Re: ENABLE_RENDER - 08/24/09 08:18

Yes, we can do that. Mesh and lights are available at render time. I'll think about a solution to store that in the hit struct or elsewhere.
Posted By: XD1v0

Re: ENABLE_RENDER - 08/24/09 08:34

Wow, i can not wait for engine next update laugh
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