c_trace+ignore_passable+map_entity

Posted By: Dark_samurai

c_trace+ignore_passable+map_entity - 08/30/08 13:29

Hi!
I'm using c_trace with ignore_passable set. But it doesn't ignores map entities which are set to passable (in the script). But if I set all blocks to passable of the map entity and use this map entity, than the map entity is ignored by the trace.
I first noticed this bug in A6.60 but it is also in the new A7.10.
With the normal trace function everything works as it should!

Thanks!

Dark_Samurai
Posted By: Rasch

Re: c_trace+ignore_passable+map_entity - 08/30/08 21:02

Ok thats for sure a bug! Some should fix that! smile
Posted By: YNG

Re: c_trace+ignore_passable+map_entity - 08/30/08 21:56

At manual under c_content page it says that c_content only works with non-mesh-based and AABB collision system. I also tried to use passable blocks with A7 7.10.1 to make some good quality lightmap but noticed later that passable blocks works only if u disable creatin mesh at level build. I think its because the same reason with c_content and aint any bug...
Posted By: jcl

Re: c_trace+ignore_passable+map_entity - 09/01/08 06:59

Use IGNORE_PASSENTS together with IGNORE_PASSABLE.

IGNORE_PASSABLE indeed behaves different with the OBB than with the AABB collision system. The reason was that passable map entities are treated as water blocks. But you're right, it is an inconsistency and will be fixed.
Posted By: Dark_samurai

Re: c_trace+ignore_passable+map_entity - 09/02/08 11:12

Fine!

Thanks!

Dark_Samurai
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