MED FBX import changes the bitdepth of bitmap textures to 32 Bit

Posted By: Tiles

MED FBX import changes the bitdepth of bitmap textures to 32 Bit - 11/07/08 13:45

I have a mesh with two textures. One is 32 bit, one is 24 bit. When i import this FBX file into MED both textures arrives as 32 Bit. Which is fatal. Because a from 24 Bit to 32 bit Bitmap converted texture will not show when running a game. The added alpha channel makes the texture invisible. See posting here:

http://www.coniserver.net/ubb7/ubbthreads.php?ubb=showflat&Number=235385#Post235385

Here my FBX file, 700 Kb:

http://reinerstileset.4players.de/ext/3dgs/testfbx.zip
Posted By: Anonymous

Re: MED FBX import changes the bitdepth of bitmap textures to 32 Bit - 11/07/08 13:46

this is a known bug and it will be fixed:

http://www.conitec.net/beta/bugs.htm
Posted By: Tiles

Re: MED FBX import changes the bitdepth of bitmap textures to 32 Bit - 11/07/08 13:47

Ah, okay. Had overlooked this one. Thanks smile
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