Posted By: Tiles
MED FBX import changes the bitdepth of bitmap textures to 32 Bit - 11/07/08 13:45
I have a mesh with two textures. One is 32 bit, one is 24 bit. When i import this FBX file into MED both textures arrives as 32 Bit. Which is fatal. Because a from 24 Bit to 32 bit Bitmap converted texture will not show when running a game. The added alpha channel makes the texture invisible. See posting here:
http://www.coniserver.net/ubb7/ubbthreads.php?ubb=showflat&Number=235385#Post235385
Here my FBX file, 700 Kb:
http://reinerstileset.4players.de/ext/3dgs/testfbx.zip
http://www.coniserver.net/ubb7/ubbthreads.php?ubb=showflat&Number=235385#Post235385
Here my FBX file, 700 Kb:
http://reinerstileset.4players.de/ext/3dgs/testfbx.zip