Posted By: txesmi
ent_pvs problem - 09/23/10 18:07
i used this code in my test project (taken from manual):
Sometimes (almost, not all) this code draws one entitie more than in the count of pvs. All the entities in the level are opaques.
A toke a couple of screenshots:
In both cases there is one text line more than in the count of pvs. In the first example it looks that there are two "FNC_Jugador" (string attached to player entitie) and i'm totally sure that there is only one.
I have done tons of tests to confirm it and it looks like a bug.
Salud!
Code:
i = 1; me = ent_pvs ( i, 0 ); while ( me ) { if ( my.string1 ) { draw_text ( my.string1, 350, i*12, COLOR_WHITE ); } else { draw_text ( "-------", 350, i*12, COLOR_WHITE ); } i++; me = ent_pvs ( i, 0 ); }
Sometimes (almost, not all) this code draws one entitie more than in the count of pvs. All the entities in the level are opaques.
A toke a couple of screenshots:
In both cases there is one text line more than in the count of pvs. In the first example it looks that there are two "FNC_Jugador" (string attached to player entitie) and i'm totally sure that there is only one.
I have done tons of tests to confirm it and it looks like a bug.
Salud!