what is gamestudios limitations?

Posted By: harleyb12

what is gamestudios limitations? - 03/03/07 04:57

im fanally getting ready to get this i was just wondering... what is gamestudios limitations? is it able to run next gen graphics or close to? is it able to handle real time worlds (like crackdown) does it have good phisics handling? does enything complicated like phisics eat up fram rates?

THX in advance
Harley age 13 WOOT
Posted By: xXxGuitar511

Re: what is gamestudios limitations? - 03/03/07 05:14

With plugins, money, and time, yes...

But I'd recommend you check out the demo and mess with that. And check out the galleries, and forums for more info/screens...

BTW, Welcome...
Posted By: harleyb12

Re: what is gamestudios limitations? - 03/03/07 18:00

i just looked at some screenshots from a game kalled Lived... WOW! but most the games i see lack good graphics. i know graphics arnt everything but i dont think i want to try to start my career with a program that cant handle nowadays graphics. i just dont want to buy this amazing model of (turbosquid is it?) and go to put it in my game and go to play it and i get 4 FPS:( so i was just wondering if it can handle good graphics without having to put major fog

THX in advance
Harley age 13 WOOT
Posted By: TWO

Re: what is gamestudios limitations? - 03/03/07 20:15

Your career? Oha...

With GS you can archive next-gen graphics, even for free. But you need the skills to do then next-gen content and very much time. You won't find a better development packet to start with.
Posted By: harleyb12

Re: what is gamestudios limitations? - 03/03/07 20:20

bloodline
thank you for the replie a have devoted a lot of time reaserching game creating i plan to start a team i already have some friends interested and some projects in mind. im going to go to a high school witch has classes in this field and im planning to find a collage where i can get a degree in game making i just wanted to make sure this program had the power to run what i want to make
Posted By: AlbertoT

Re: what is gamestudios limitations? - 03/03/07 22:43

Quote:

.. and go to play it and i get 4 FPS:( so i was just wondering if it can handle good graphics without having to put major fog






Well , never made comparative tests but I dont think that the situation is in these terms otherwise it would not make any sense to use 3dgs
When people claim that 3gds is graphically outdated they refer to details
Ok, I am more gameplay oriented ...
Posted By: xXxGuitar511

Re: what is gamestudios limitations? - 03/04/07 02:24

Mind sending us a link so we can check out this model?

And if you are starting a career, then 3DGS is the BEST way to start. If you one day decide that it is lacking your needs, and your skills surpass it, then you should upgrade. But I 100% recommend starting with 3DGS...
Posted By: Scorpion

Re: what is gamestudios limitations? - 03/04/07 11:21

gs is the best tool to start wiht game-creating, it have easy to use editors and a great script language. AND how good the grafic looks is just your part, cause you can make everything wiht shaders or plugins( as sphere or stylex3)
Posted By: lostzac

Re: what is gamestudios limitations? - 03/04/07 12:07

I would have to agree with Scorpion. I have worked with many different engines, and our company tends to always fall back on 3dgs, as it is one of the most powerful engines for its price
Posted By: Nowherebrain

Re: what is gamestudios limitations? - 03/04/07 18:58

and versitle (however it's spelled).
© 2024 lite-C Forums