Help with material effect

Posted By: fusukery

Help with material effect - 05/14/07 13:39

I am making a simple effect, a texture is on top of other texture/shader and blending in with them multiply mode.
I have tried by fail .. Could anyone have done it please help. I have try to find in the manual but the effect manual is too bad!
Posted By: Claus_N

Re: Help with material effect - 05/14/07 15:03

Please post your code
Posted By: fusukery

Re: Help with material effect - 05/14/07 15:50

Code:

bmap bcube=<cube+6.tga>;

function mtl_envmap_view()
{
mat_set(mtl.matrix,matViewInv);
mtl.matrix41=0;
mtl.matrix42=0;
mtl.matrix43=0;
}

function mtl_envmap_init()
{
bmap_to_cubemap(mtl.skin1);
mtl.event=mtl_envmap_view;
mtl.enable_view=on;
}

material mtl_envmap
{
skin1=bcube;
event=mtl_envmap_init;

effect=
"
texture entSkin1;
texture mtlSkin1;
matrix matMtl;
technique envmap
{
pass p0
{
Texture[0] = <entSkin1>;
ColorArg1[0] = Texture; // stage 0 = skin texture
ColorOp[0] = Modulate2x;
ColorArg2[0] = Diffuse; // modulate by lighting
}
pass p1
{
texture[0]=<entSkin1>;
texture[1]=<mtlSkin1>;

zWriteEnable=true;
alphaBlendEnable=false;

colorArg1[0]=Texture;
colorOp[0]=Modulate2x;
colorArg2[0]=Diffuse;

colorArg1[1]=Texture;
colorOp[1]=blendCurrentAlpha;


addressU[1]=Clamp;
addressV[1]=Clamp;
texCoordIndex[1]=cameraSpaceReflectionVector;
textureTransformFlags[1]=Count3;
textureTransform[1]=<matMtl>; // transform camera space back to world space
}
}
";
}


This is the code of an enviroment cube map.. Now, I want to make a texture blend over the shader. I think I must write a new pass, blend with the existing pass, but do not know how to do
Posted By: Claus_N

Re: Help with material effect - 05/14/07 15:57

Maybe have a look at this site: http://www.coniserver.net/wiki/index.php/Color_Op

This should have been in the shader forum =)

I am sorry, but I am too much shader-newbie to help you with this... :/
Posted By: fusukery

Re: Help with material effect - 05/14/07 16:04

I do not think this is call shader, , just a simple material script for blending texture or pass
Could anyone post a code snippet, I still can not figure it out . I know must use a blending mode ColorOp[n] = Modulate; but do not know how to declare it in a new pass
Posted By: fusukery

Re: Help with material effect - 05/14/07 20:08

I found that the ColorOp seems only blend mode for texture , how about the pass??
In my case, pass 1 has been used for environment mapping, so I need another pass with texture and blend down with pass 1
Posted By: xXxGuitar511

Re: Help with material effect - 05/15/07 00:03

technically, it's not a shader. It's a fixed function effect. But it still belongs in the shader section
Posted By: fusukery

Re: Help with material effect - 05/15/07 02:22

Could anyone delete this post, I post I again in shader section
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