How To Reduce the WMB file size?

Posted By: Kotakide

How To Reduce the WMB file size? - 06/08/07 08:08

Hi, I have playing around with 3dgs for a long time, and I decide to make a game with it. but when I start seriously make a games I have problem about file size!
here's my problem:
first time I decide to learn to make a level, and I decide to makeover the level from looking the sample GAME (made with other engine), I make the level excatly same with the GAME , and when I compiled the level, the WMB size is about 3700 Kb, otherwise the size of the level from the GAME is about 375 Kb, so the size of the level file made with 3dgs is bigger about ten times from the GAMES.

the sample GAMES has 30 level and the size is about 40 Mb, so if I makeover the GAMES with 3dgs maybe the final size of game will be about 400 Mb!,

my question is, why this is happen?
Is there a way to reduce the file size of the wmb level?

I'm sorry for my very BAD ENGLISH!!!
Posted By: HeelX

Re: How To Reduce the WMB file size? - 06/08/07 08:20

Try to use DDS files instead of TGAs: this will dramatically reduce your file size!
Posted By: Kotakide

Re: How To Reduce the WMB file size? - 06/08/07 08:37

Quote:

Try to use DDS files instead of TGAs: this will dramatically reduce your file size!




thanks for the tips heelx,yes, I will do that for the next.
but for my case, my level doesn't have any TGAs image at all (it's only made by many blocks) even I'm not use the skycube!. and have only 2 textures 128x128 size.
Posted By: Kotakide

Re: How To Reduce the WMB file size? - 06/08/07 08:55

here my level


it's about 3220 KB

and the real level of the Game its aboutv 347 Kb
Posted By: ExtraCortex

Re: How To Reduce the WMB file size? - 06/08/07 09:07

Whats the size of your WAD files used in that map?
Posted By: Damocles

Re: How To Reduce the WMB file size? - 06/08/07 09:30

The size of the levels comes mainly from the data
for shading blocks. So even with a small WAD (the textures)
you will end if with a big level.
Try to use Flat shading, and invisible parts of block-surfaces.
I think that surfaces without shading, are then stored much smaller.

Also try to use WMB-entities, and reuse them in the level.
This way you lighning is not so nice, but the level-data is much smaller.
Posted By: ExtraCortex

Re: How To Reduce the WMB file size? - 06/08/07 09:33

or use low calculations for shadown when building.
Posted By: Kotakide

Re: How To Reduce the WMB file size? - 06/08/07 10:09

Quote:

Whats the size of your WAD files used in that map?




guess what, the WAD files is only 86 kb (only consist with 2 texture in PCX format)

Damocles I will try to do your trick, I hope this will help my problem.

if there any other tips and trick about build the level, I'm really glad if you would share it with me.

thanx
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