Model Importing problems.

Posted By: AlexGFX

Model Importing problems. - 06/10/07 15:36

Hello,

I imported a model into med from 3D Studio Max 9. After importing it and choosing my texture, I was surprised to see that when I run it in the engine, it only shows up as a wireframe(meaning you can see the edges, but in between is totally transparent. However, it does show up fine in the editor windows of both Med and Wed. It only has this problem when it's run through the engine.

I've tried both BMP and TGA, because I thought it might be a file format problem, no dice there.

Any ideas of what could be causing this?

Thanks,
Alex
Posted By: Blattsalat

Re: Model Importing problems. - 06/12/07 02:17

my guess: invers face normals. your polgon normals show into the wrong direction. you can fix it in med by selecting all and applying the "flip normals" button on your top main bar.
or you can add the "normal" modifier in max before exporting the mesh.

if this doesnt solve it, post a screenshot here. pictures show more then 1000words.

cheers
Posted By: AlexGFX

Re: Model Importing problems. - 06/12/07 15:10

I got it fixed by using a PCX file instead of TGA or BMP.

This is weird.

Oh well, looks like PCX files for me
Posted By: Afox

Re: Model Importing problems. - 06/12/07 17:00

This happend to me. Check your alpha chanel in your tga. I bet there will be a wireframed alpha. It sneaks in there somehow when you use a UV snapshot as a guide to creating your texture.
Posted By: Leaf

Re: Model Importing problems. - 06/12/07 18:29

Quote:

This happend to me. Check your alpha chanel in your tga. I bet there will be a wireframed alpha. It sneaks in there somehow when you use a UV snapshot as a guide to creating your texture.




Also, make sure you have the skin mapped for each face(if you dont have it mapped it will kinda just look like a materal on the model instead of a detailed texture), 3dgs only draws the front side of the faces, MED is very picky and expect it to be a pain in the but.

For future referance: If your Model shows in MED and the WED realtime 3d view but now when you compile and run it. Then you have a bad materal from importing the model. FIX: uncheck the material import and just make your own.


Have you found a way to skip around using MED? I know blender has an MDL7 export plugin, Its much less buggy, and is what I use to get my models from .3ds files to textured and MDL7 format.
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