can you place text on a wall or a billboard?

Posted By: genericaudio

can you place text on a wall or a billboard? - 12/29/07 04:04

I was wondering if you can place text on a wall. Something like "Warehouse entrance" and then you can walk past the lettering when you are in the environment.

I saw the video demos of 3D Game Studio. They had really cool spaceships and cars driving around. But I didn't see any examples of text placed on a wall or a billboard, etc.

I'm wondering if there is a command where you can place ASCII text into a scene. Or does everyhing in the environment have to be some sort of "picture" like a j-peg or gif.

I am new to this, so sorry if this question has an obvious answer.
Posted By: adoado

Re: can you place text on a wall or a billboard? - 12/29/07 09:38

Hello ^^

You would need to make the text an image, like you said ^^

After that it can be used in your game as a sprite

Thanks,
Adoado
Posted By: genericaudio

Re: can you place text on a wall or a billboard? - 12/31/07 06:01

thank you!

i'm actually surpised that there is not some sort of text creator function in the program.
Posted By: MrCode

Re: can you place text on a wall or a billboard? - 12/31/07 08:50

Well, I think soon you will be able to assign dynamic TEXT* and/or PANEL* objects to a render-to-texture view, thus allowing for things like dynamic, user-interactive ingame computer consoles, dynamic billboards, or other special FX.
Posted By: AlbertoT

Re: can you place text on a wall or a billboard? - 12/31/07 12:48

probably a text creator would be of use but generally speaking I dont like game engines which make to much for you
If you want to accomplish a certain task and the engine supplies exactly the tool to accomplish that task then you are delighted
The point is that the day after you may want to do something else
If so, you may be in trouble because your engine is not flexible enough
In the doubt, I prefer to have to write some lines code more
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