multiple object position calculations

Posted By: onslaught147

multiple object position calculations - 01/28/08 22:29

if i have multiple copies of the same object lets say 100+ lets call it entity_a. if i tell entity_a to check entity_a`s xyz position will it check the location of all its clone objects within a single frame? and if so how fast will this be for the average computer, and will the object check its own position?ty
Posted By: Nidhogg

Re: multiple object position calculations - 01/29/08 00:46

I don't see how, Unless you have the same action applied to entity_a
and all it's clones.
Posted By: onslaught147

Re: multiple object position calculations - 01/29/08 03:07

ya its the same exact thing with the same model and script attached to it
Posted By: tompo

Re: multiple object position calculations - 01/29/08 09:44

If you are making clones by script (not in wed) try to use define and var.
f.e. define number,skill1; var var_number;

while(1)
{
if(var_number <= 100)
{var_number +=1; you = ent_create....; you.number = var_number;}
else{break;}
wait(1);
}
then
if(entity_a.number == 88){show entity_a position;}

This is what You want or I don't understand something?
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