Black light dazzles me ...

Posted By: Tiles

Black light dazzles me ... - 09/18/08 09:03

Map Ambient is RGB 0/0/0
Map Sun is RGB 0/0/0
Ligh settings for the only light in the scene is as you can see RGB 0/0/1

But the scene is as bright as in the biggest sunshine. It's not so much that the MDL files absolutely ignores all light settings. It's that the hollow cube, which reacts to the light, is this bright. What is going on here?




Posted By: jcl

Re: Black light dazzles me ... - 09/18/08 09:16

A light with a brightness of 1 has certainly no effect. Besides, your level is so bright you won't see much effect by lights anyway. And for a castle I'd use level geometry and not a model.

A piece of advice: Often people post their beginner's problems to the bug forum and then are surprised when the posts are moved straight to a beginner's forum by a moderator. Of course, bugs are always possible. But a bug would affect all users, not only you. When you see that the other users can create beautifully lighted levels, ask yourself what might be the reason that you can't. I won't know because I have no info about your level aside from the screenshot, but you have all information and should be able to ask other users the right questions.

Above all, read the Game Design tutorial. It's several years old, but the basics of doing a simple level including lighting haven't changed.
Posted By: Tiles

Re: Black light dazzles me ... - 09/18/08 09:22

Then move it to the beginner forum. For me it stays a bug though smile
Posted By: Tiles

Re: Black light dazzles me ... - 09/18/08 10:48

Quote:
A light with a brightness of 1 has certainly no effect.


It is currently at a range of 6000. When i set the range to 1000 the whole thing gets darker. And i can of course make it smaller to get an even darker look down to black. So there is effect.

Quote:
Besides, your level is so bright you won't see much effect by lights anyway.


The current brightness comes from this one light. Which shouldn't cast light at all because it is nearly black.

Only existing Light is at 0/0/1, Map ambient is at 0/0/0, Sun light is at 0/0/0. Fog is at 0/0/0 each. No more setting there to make it darker wink

Quote:
A piece of advice: Often people post their beginner's problems to the bug forum and then are surprised when the posts are moved straight to a beginner's forum by a moderator. Of course, bugs are always possible. But a bug would affect all users, not only you. When you see that the other users can create beautifully lighted levels, ask yourself what might be the reason that you can't. I won't know because I have no info about your level aside from the screenshot, but you have all information and should be able to ask other users the right questions.

Above all, read the Game Design tutorial. It's several years old, but the basics of doing a simple level including lighting haven't changed.


Thanks for the advice smile
Posted By: Tobias

Re: Black light dazzles me ... - 09/18/08 11:34

It looks as if your models are just hanging in the air and you have no lighting in your level at all.

Dont use a model for a castle, and dont put your level inside some brick block. Use a sky instead. Put your models on a ground plate, and if its an outdoor level use sun light and ambient instead of a light source.

Have a look at other peoples levels, I think there are enough on AU to get an idea how a level is built. And sure, why don't you read the tutorial as a start?

Posted By: Tiles

Re: Black light dazzles me ... - 09/18/08 12:28

Thanks Tobias. Very valid points.

Quote:
It looks as if your models are just hanging in the air and you have no lighting in your level at all.


That was just thrown in teststuff. First i want to understand the basics of lighting before i build a real level.

What i complain about here is that a totally black light makes a very brigth light. To see at the hollow cube wall in the back. And that is a clear bug to me. JCL decided that it is not, which is okay. And so this post got moved to this section.

Quote:
Dont use a model for a castle, and dont put your level inside some brick block. Use a sky instead. Put your models on a ground plate, and if its an outdoor level use sun light and ambient instead of a light source.


Yes, i will not use model stuff when i build my level if possible (see below). And yes, i will use a skydome for the level.

Quote:
Have a look at other peoples levels, I think there are enough on AU to get an idea how a level is built. And sure, why don't you read the tutorial as a start?


I have looked at some levels (next way, have a second look). I have read tutorials. And am still at reading tutorials. Besides that am i at experimenting and fiddling and asking here at the forum for help when i don't understand something smile

Quote:
Put your models on a ground plate, and if its an outdoor level use sun light and ambient instead of a light source.


Back to that point. I have a polygonal level at the moment. It uses the multitexture terrainshader. Now guess what happens when i import it as a map, and use sun light and ambient here. FPS of 0.1, and shot down texturing ...

That's why i am at searching for other methods too. First i want to understand every possible way. Then come back to this one and decide if i still use the multitexture terrain shader or better go the map route smile
© 2024 lite-C Forums