A6 Multiplayer help

Posted By: rayp

A6 Multiplayer help - 10/23/08 06:22

Can somebody explain me, how i get the old a6 templates to
work in multiplayer ? I know all functions for player movement
are already included but dont know how to use them right.
(Using player_walk and stuff...) ...please help guys

[EDIT]
An example of an multiplayer main function or an multiplayer
player_walk would be very nice

thanx
Posted By: rayp

Re: A6 Multiplayer help - 10/24/08 09:15

Nobody?

How can i use client_move (or where should i call it) ?
Posted By: croman

Re: A6 Multiplayer help - 10/24/08 10:17

impossible mission. mp code needs to be written from start. you cant just add mp functions to already existed code especially templates (too much of code). it's way to complicated.

better go through aum mp workshops in 4-5 latest aum's
Posted By: rayp

Re: A6 Multiplayer help - 10/24/08 10:54

thanx for the answer Cerberi_Croman!

I know this. Iam only using the player movement template. Everything else is
coded by my self. Ive seen actions like client_move and stuff in the movement.wdl. But how to use it ?
[EDIT]
Just want 2 Players which can walkaround. The rest is another prob

By the way my game looks like Kabus 22 but FPS. I mean, it looks really good
so there was no place for the f* templates smile
Posted By: croman

Re: A6 Multiplayer help - 10/24/08 11:13

i'm glad to hear that you're not using templates but still, it's much easier to create your own movement code then to modify template movement code to work in mp.

you can see in aum's that i've recommended to you that mp movement code smile
Posted By: rayp

Re: A6 Multiplayer help - 10/24/08 18:05

I dont know if ill keep going implement mp code...its hard and double work for
me. I thought it would be more easy.
Posted By: MadMark

Re: A6 Multiplayer help - 10/24/08 23:19

I think we all did, Rayp. Multi-Player is something to work up to. Have you done any complete single player games yet? SP will give you the basics on how to code in GS. Next, hit the AUMs and work through the examples. then read the MP forums like you understand it. It will start to make sense.

These words of wisdom are from a guy that knew very little about scripting, but have managed to get a couple small SP games working, one fairly large one to the point where it needs complex AI, and has never tried MP yet, so that and a nickel is still worth 5¢.

Good luck to you, and don't be afraid to ask questions. There are only stupid answers...

Cheers!
Mark
Posted By: rayp

Re: A6 Multiplayer help - 10/26/08 17:14

Thanx for the tips.

@MadMark
Im programming single players since A3 smile
This is my first "good looking" one. But have no screens or vids online sry.
It will be a free game for non commercial use but looks like...i would say
postal2. Im working over 1 year on it. I think i will finish it, and
then ill try to make a mp mode...fex in an "smaller" version of the game.

I just need 2 players walking and the monsters updated (and the doors). But
iam a one man team so i have enough todo with the single player s* smile
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