Racer: Crash and Burn

Posted By: janerwac13

Racer: Crash and Burn - 12/25/08 09:13

Hi! Ich mache ein Rennspiel das wie Burnout wird
(Burnout Dominator). Ich brauche nur noch mehr vehicle und etwas hilfe von euch wegen ein paar Programmier Fragen.

Hi! My Project is a Racing game like Burnout (Burnout Dominator).I need a little bit help.

Screenshots from Burnout Dominator:




Posted By: Cowabanga

Re: Racer: Crash and Burn - 12/25/08 09:33

In English?
Posted By: rvL_eXile

Re: Racer: Crash and Burn - 12/25/08 09:34

Hab den Tread mal verschoben, in Projects kommen nur Projekte rein, die du selber erstellt hast.
Da es sich hier aber um eine oder mehrere Fragen bezüglich des Aufbaus eine solchen Spieles geht, ist es im Starting with Gamestudio besser aufgehoben.
Am besten schreibst du nun hier einmal deine Frage auf (English & Deutsch ist vorteilhafter, denn dann können dir mehr Leute deine Fragen beantworten).

cYa Sebastian
Posted By: Cowabanga

Re: Racer: Crash and Burn - 12/25/08 09:37

And i repeat: In English?
Posted By: rvL_eXile

Re: Racer: Crash and Burn - 12/25/08 09:40

Lol Cowa.. I have sayed him to post his Questions / Request or whatever in English too wink

Merry Christmas

cYa Sebastian
Posted By: Cowabanga

Re: Racer: Crash and Burn - 12/25/08 09:50

lol! OK smile

Merry Christmas.
Posted By: Cowabanga

Re: Racer: Crash and Burn - 12/25/08 09:53

Originally Posted By: janerwac13
Hi! My Project is a Racing game like Burnout (Burnout Dominator).I need a little bit help.


What kind of help?
Posted By: janerwac13

Re: Racer: Crash and Burn - 12/25/08 09:58

i have a car and no Animation of the tyres. How can i write that the Acknex move the tyres of the car from the model group ?


Posted By: Cowabanga

Re: Racer: Crash and Burn - 12/25/08 10:03

Use the physics engine.
Posted By: janerwac13

Re: Racer: Crash and Burn - 12/25/08 10:08

use the physic engine , but what is the name of this parameter in the physic engine this is my question!
Posted By: janerwac13

Re: Racer: Crash and Burn - 12/25/08 10:11

wie kann ich die videos abspielen ohene das schon der Soundtrack zuhören is.Sonder das er erst abspielt wenn die videos zuende sind und das menü geladen wird.Und nächste frae wie kann ich schreiben das wenn ein lied zu ende ist das nächste kommt oder ich wenn mir das lied nicht gefällt aus F1 drücke und der nächste spielt?
Posted By: janerwac13

Re: Racer: Crash and Burn - 12/25/08 10:15

how can i show the videos without that i can listen to the Soundtrack and that the soundtrack plays when the mainmenu is loaded.nextq. how can i write whate plays the next song if the last song is ended or the i press the F1 button to listen to the next song when this song is bad.(Like burnout Dominator you press the R2 Button and teh next song plays) sorry for my english!
Posted By: Cowabanga

Re: Racer: Crash and Burn - 12/25/08 10:29

Originally Posted By: janerwac13
how can i show the videos without that i can listen to the Soundtrack


Delete the sound from the video, then use media_play for playing the video.

Originally Posted By: janerwac13
how can i write what plays the next song if the last song is ended or the i press the F1 butte to listen to the next song when this song is bad.


Try this example:

Code:
var song = 0;
if(key_f1 == 1)
{
    song += 1;
}

function song_startup()
{
    while(1)
    {
        if(song == 1)
        {
            media_play(REPLACE_THIS_WITH_YOUR_OWN_STUFF);
        }
        if(song == 2)
        {
            media_play(REPLACE_THIS_WITH_YOUR_OWN_STUFF);
        }
        if(song == 3)
        {
            media_play(REPLACE_THIS_WITH_YOUR_OWN_STUFF);
        }
    }
}

and so on...
Posted By: janerwac13

Re: Racer: Crash and Burn - 12/25/08 10:32

Thanks and the physic example , please.
Posted By: Cowabanga

Re: Racer: Crash and Burn - 12/25/08 10:35

I'm not so good with physics engine, so read the 19th workshop.
Posted By: Cowabanga

Re: Racer: Crash and Burn - 12/25/08 10:43

And see the Racer demo code in your 3dgs directory, in "work" folder.
Posted By: darkinferno

Re: Racer: Crash and Burn - 05/08/09 23:42

if i were to use physics for this i would only use ONE physics object.. which would be the car(ph_box) then i would use bones to animate each wheel... this would be the only stable way of remaking a game like burnout on 3dgs's physics engine as far as i can tell wink
Posted By: KiwiBoy

Re: Racer: Crash and Burn - 05/09/09 00:06

See car example in 'examples' folder of your GStudio install. there you will see a full working physics car.
Posted By: Pugware

Re: Racer: Crash and Burn - 05/11/09 02:19

Anywho. This is looking good, can't wait to see more of the finished project, so keep going !
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