Posted By: asu
Models or entities in large outdoor level? - 03/24/09 20:28
I'm working on a 3D reconstruction of my home town in the 17th century. I will need around 200 buildings and I've completed about 90 of them. All built as entities in WED and incorporated in the city-level. Apart from these I'll need town-walls, gates trees people and a lot more.
Recently I got help from a couple of students from a nearby game-development school. They do a thesis by adding game-play to my - rather static - level. And they advise me on performance issues. Recently one of them commented that my way of building houses using was not very efficient, because I was using too many invisible polygons en too much textures. In fact I should switch as once to real modeling!
Is he correct? I Think a make simple entities, look at this link for an example.
It is a fact that my framerate is dropping while adding more entities to my level. Are entities so inefficient that I should switch to modeling?
Please some expert advise!
Recently I got help from a couple of students from a nearby game-development school. They do a thesis by adding game-play to my - rather static - level. And they advise me on performance issues. Recently one of them commented that my way of building houses using was not very efficient, because I was using too many invisible polygons en too much textures. In fact I should switch as once to real modeling!
Is he correct? I Think a make simple entities, look at this link for an example.
It is a fact that my framerate is dropping while adding more entities to my level. Are entities so inefficient that I should switch to modeling?
Please some expert advise!