Entity is clipped

Posted By: Mysterious

Entity is clipped - 07/26/09 07:30

Hello,

I have an entity that is in the 0,0,0 in the WED and it contains animation that make the mesh move (the entity still in 0,0,0) away from its center the problem is the camera too far away from 0,0,0 but the mesh of the entity is not it is in camera range but I couldn't see it until I move the camera to the 0,0,0 then I can see the mesh of that entity ...
the question is there a way to force the entity to be rendered and not clipped

thanks
Posted By: the_mehmaster

Re: Entity is clipped - 07/26/09 07:33

maybe you could decrease camera.clip_near?
Posted By: Mysterious

Re: Entity is clipped - 07/26/09 10:03

the same problem
I set clip as:

camera.clip_near = 5;
camera.clip_far = 100000;

but the entity's mesh enter the camera range but it is not visible until I move the camera to the 0,0,0 (or make the 0,0,0 in the camera range) then it will be visible
I hope I make the problem clear so you can help me!
Posted By: EvilSOB

Re: Entity is clipped - 07/26/09 11:14

Ah, I see.
I dont think you can.
AFAIK, the entities ORIGIN point MUST be in the camera view, otherwise it doesnt get rendered.
I think its a DirectX lmitation.
And a reasonable one at that, what your doing is bad practice, you really should try another way.

What are you doing it for? Maybe we can find a better way?
Posted By: Mysterious

Re: Entity is clipped - 07/28/09 09:53

thanks EvilSOB for your answer

I need it this way because I am making a very complex animation that I cannot make it by moving the entity in A7 rather I preferred to make it on the 3D software which make the animation and movement very smooth
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