Info on Map Entities?

Posted By: Lecithin

Info on Map Entities? - 01/21/10 00:04

I'm reading through the Lite-C workshops and I'm on Workshop 9 about entities. I understand all of the entity types except Map Entities. I get the basic premise but why is there less info about this entity type compared to the other 3? What are they exactly? Why not simply use a model in their place?

Thanks for the info and clearing up my confusion.
Posted By: Lion_Ts

Re: Info on Map Entities? - 01/21/10 21:35

3dgs manual is clear about map entities:
Quote:
Sublevels (Map Entities):
A map entity is simply a small compiled level, stored in an external WMB file. Map entities can be used for level parts which move as a whole, like doors, platforms, or vehicles. Because they are nothing else than compiled maps, you can create them using by WED. You can, by example, convert each prefab into such an entity by loading it as a Map, performing a BUILD as Map Entity, and copying the resulting WMB file into the current level directory. You'll find many predefined doors, furniture, vehicles and thse like in the prefabs subdirectories.

Posted By: msmith2468

Re: Info on Map Entities? - 01/21/10 21:50

i use map entities for doors and elevators. also for large levels i split up sections of the level and build them as a map entitie and then place them in my level this saves time when compileing the level.
Posted By: FoxHound

Re: Info on Map Entities? - 01/22/10 02:41

There is less info because people use them less, and when I mean less I mean almost none. Honestly it's easier for a programmer like me to make that object in med then to make an ugly map entity.
Posted By: Lecithin

Re: Info on Map Entities? - 01/22/10 17:24

Ah, Fox and msmith thanks for the clarification. I had already read the manual and workshop over a few times but I wasn't sure if they were simply not used often or what have you.

I figured they were more for buildings and the such where it makes more sense to build those large parts as a level.

I suppose as I gain more experience with the program the distinguishing characteristics will become more clear. I think my confusion is from the "compiled level" remark in the manual. I just saw a level as the whole thing rather than being able to create "levels" as parts of levels.
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