cube colour - specular emissive ambient difuse

Posted By: CItrok

cube colour - specular emissive ambient difuse - 01/28/10 15:18


I want to colour a cube in MED and than add it as entity in Lite-c.

I don't know what the values of specular, emisive, ambient, diffuse should be ( what colour) because,...all i get is different colours on the cube faces. (To note that in the terrain I have lights - if it matters)

Does anybody know a tutorial to colour a simple entity ( one single colour for entire entity) ?
Posted By: darkinferno

Re: cube colour - specular emissive ambient difuse - 01/29/10 11:48

why not just give it a texture with one color?
Posted By: DJBMASTER

Re: cube colour - specular emissive ambient difuse - 01/29/10 12:34

Or you can use an Ambient shader.
Posted By: CItrok

Re: cube colour - specular emissive ambient difuse - 02/09/10 23:10

Thanks a lot darkinferno and djbmaster. The sollution is to use only texture ( and not also material in the skin editor -> skin setting). As darkinferno suggested, I use a texture pcx file with the some collour. My issue was that I also left selected material properties and those settings was messing my model.
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