Animation blending

Posted By: romin2011

Animation blending - 03/30/11 17:50

Hi! I never used animation blending so i don't have any idea about it. It looks very unnatural when directly going from one animation to another.
Can someone please show me a sample code for example if i press [key_w] the player start walking but with blending from stand to walk animation and when i release [key_w] the animation blend back to stand?
Thank you very much
Posted By: the_clown

Re: Animation blending - 03/30/11 18:03

The example in the manual does very much what you want.
Just search for ent_blend/ent_blendframe
Posted By: romin2011

Re: Animation blending - 03/31/11 17:17

I didn't get the example in manual that is why i asked here. Can someone please post a working example here showing natural looking blending from 1 animation to another please.
Thanx
Posted By: romin2011

Re: Animation blending - 04/02/11 07:57

Someone please an small example plz.
Posted By: jane

Re: Animation blending - 04/02/11 11:34

http://au.conitec.net/ , -> Tutorials -> Kingdom Hearts movement
its a A6 Tutorial

Wiki:
http://www.opserver.de/wiki/index.php/Scripting_Tutorials

the lite-c conversion:
http://www.opserver.de/wiki/index.php/Scripts#Player_Movement
Posted By: romin2011

Re: Animation blending - 04/04/11 12:21

The kingdom hearts is made to look very complicated and you have to understand the whole code to know how the animation works, while wha i want is a simple example to blend from 1 anim to another naturally.
Posted By: jane

Re: Animation blending - 04/04/11 15:16

what version you use A7 or A8 and what kind of animation (vertex or bones)?
Posted By: romin2011

Re: Animation blending - 04/05/11 10:42

A7 vertex
Posted By: Mahdi

Re: Animation blending - 04/05/11 12:56

I need this on my game too.

I am also using a7 with vertex animation (I don't know why med has problem with bone animations!!!!!)

And this is exactly what i want: a smooth blend from run/walk mode to stand mode.
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