Posted By: 3run
Damage depending on distance - 04/04/11 13:58
I tried to use "vec_dist" to make different damage from explosion.
Problem is that it works visa versa, I need to invert distance from "vec_dist"?
How to do that? Or may be there is another way which I don't see?
Problem is that it works visa versa, I need to invert distance from "vec_dist"?
How to do that? Or may be there is another way which I don't see?