Posted By: Norby
Multi Texture Terrain - Help Needed!! :S - 01/08/12 18:52
Hi guys!
Can someone tell me EXACTLY how to create "high resolution"multi-texture terrain?
I've created a terrain already in 3ds max. Than unwrapped the UVs and painted the stuff in Photoshop. Than back to 3ds ->export to MED -> save it.
So it works that way, but the textures look very very BAD when you are close. So its not good that way.
Than I found in the shader library that "mtl_terraintex" thingy. It sounds goood but dont know how it works exactly.
I can create alpha channel TGAs in Photoshop its not a problem.
But how do you assign multiple alpha layer textures to a whole terrain?? I tried all day but cant figure it out.
IF someone knows the answer please help me! THANX!!
Can someone tell me EXACTLY how to create "high resolution"multi-texture terrain?
I've created a terrain already in 3ds max. Than unwrapped the UVs and painted the stuff in Photoshop. Than back to 3ds ->export to MED -> save it.
So it works that way, but the textures look very very BAD when you are close. So its not good that way.
Than I found in the shader library that "mtl_terraintex" thingy. It sounds goood but dont know how it works exactly.
I can create alpha channel TGAs in Photoshop its not a problem.
But how do you assign multiple alpha layer textures to a whole terrain?? I tried all day but cant figure it out.
IF someone knows the answer please help me! THANX!!