Importing pure3d models

Posted By: Reillin

Importing pure3d models - 02/23/12 23:24

I just bought a few models and am having a problem importing it into MED.

I would select .3ds

then it asks for a tanne-st .dds file.
then a pine-le .dds
then a tanne ka .dds file.

I think it's in German. Has anyone here used any of the pure3D models?

Cheers,

Posted By: Ch40zzC0d3r

Re: Importing pure3d models - 02/24/12 06:13

You need to copy these textures next to your model.
Open your model in max3ds and save as 2011 .fbx file. Than open it in med with importing fbx and save as mdl.
Have fun!
Posted By: Reillin

Re: Importing pure3d models - 02/28/12 12:45

I'm trying to only use WED. The pure3D models are given in .3ds or .fbx and the textures are in a separate folder. I've figured that they mean

pine-le = leaf
tanne-st = stem (trunk)
tanne-ka = branch

however, even when importing them as such into WED, the leaves are a solid skin. There seems to be no transparency values. I'm still new to this, maybe there is something missing.
Posted By: Espér

Re: Importing pure3d models - 02/28/12 18:53

Quote:
I'm trying to only use WED.


WED has nothing to do with MED ^^"

You need to copy the texture files out of the separated folder, directly into the folder where your 3ds or fbx file is!
Best would be:
Open the 3ds file in a modeling tool like 3dsmax, c4d or whatelse.. and export it again as 2011-FBX File. The FBX now includes the texture mapping..

Open MED -> File -> Import from FBX (2011) -> Save as MDL

This MDL File can be loaded into WED and you´re happy
Posted By: Reillin

Re: Importing pure3d models - 07/13/12 03:33

Hi, it's been a while, but thanks for the tips.

The pure3D models do texture correctly in milkshape. As follows



However, when I try exporting to Milkshape ASCII then importing from MED, I get the following.




The same has happened for a few models already which textures quite well in milkshape.
Posted By: rayp

Re: Importing pure3d models - 07/13/12 04:30

check out the alpha channels of your textures.

edit: med does not display it.
Posted By: Reillin

Re: Importing pure3d models - 07/13/12 05:32

Thanks for that info. I've been tweaking a few values and it wasn't changing the 3D viewport. I guess I'll stick to milkshape. Maybe they should add transparencies to WED? Or maybe there are enough 3rd party and quite inexpensive options such as milkshape anyway.

Thanks,
Vien.
Posted By: sivan

Re: Importing pure3d models - 07/14/12 11:08

you can set a skin to utilize 32b alpha transparency in MED as follows:
-> Edit menu
-> skin manager: select the skin to be changed to alpha transparent
-> skin settings
-> texture format: select 32b, select Alpha, select Mipmaps, press OK

but if you use dds images it is automatically set. and don't use 32b textures for non transparent parts.
Posted By: Reillin

Re: Importing pure3d models - 08/06/12 05:41

As you said, it's already set at those settings since I was importing from DDS, but it seems Rayp is onto it. MED must not be able to display transparencies.

I'll just replace MED with Milkshape in my workflow.
Posted By: BySharDe

Re: Importing pure3d models - 08/12/12 06:10

Quote:
Open MED -> File -> Import from FBX (2011) -> Save as MDL

I use A8 Pro 8.40, but there is Import from FBX (2010) rather than 2011. How about you?
Posted By: painkiller

Re: Importing pure3d models - 08/12/12 13:09

Yes, you can only import fbx 2010, but you can use the free autodesk fbx converter to convert your fbx to the 2010 format
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