ressource packer in A8 Pro

Posted By: gri

ressource packer in A8 Pro - 04/04/12 07:11

hi,

In Acknex Pro there is the possibility to protect the gamefiles in an ressource file.

Because I only own the commercial edition I'm think about it how it works.

Is the filecontent simply gett'n extracted to the folder at gamestartup and deleted after gameend ? Are they exists in an readable format while playing ?

The "create" functions like "ent_create" read the data from the filesystem.
Is there a chance to read the data from an bytearray/ bytesteam?


regrds,
gri
Posted By: Quad

Re: ressource packer in A8 Pro - 04/04/12 07:28

Originally Posted By: gri

Is there a chance to read the data from an bytearray/ bytesteam?


add_buffer


wrs does not extract to filesystem, it's a virtual folder/file system.
Posted By: gri

Re: ressource packer in A8 Pro - 04/04/12 07:57



Quad,

I thank you very much for that infos.

,
gri
Posted By: Tempelbauer

Re: ressource packer in A8 Pro - 04/04/12 11:32

thanks you both for this information
i need this feature too laugh
Posted By: gri

Re: ressource packer in A8 Pro - 04/04/12 13:41

from the manual
Quote:
This allows to add a user defined file resource system in an external language.


I dont know for what this got included. But this is absolut crazy.

My mainproblem with A8 com was that the script was compiled in release version but the entities lays naked arround - for everyone.

I did some testing with "add_buffer" and worked out an way to collect all entities in a single file and extract them at gamestart to engine filesystem.


Holy Hell....if it works in all detail like I want so switching the engine to Unity is no option for me anymore.

regards,
gri
© 2024 lite-C Forums