Posted By: gri
ressource packer in A8 Pro - 04/04/12 07:11
hi,
In Acknex Pro there is the possibility to protect the gamefiles in an ressource file.
Because I only own the commercial edition I'm think about it how it works.
Is the filecontent simply gett'n extracted to the folder at gamestartup and deleted after gameend ? Are they exists in an readable format while playing ?
The "create" functions like "ent_create" read the data from the filesystem.
Is there a chance to read the data from an bytearray/ bytesteam?
regrds,
gri
In Acknex Pro there is the possibility to protect the gamefiles in an ressource file.
Because I only own the commercial edition I'm think about it how it works.
Is the filecontent simply gett'n extracted to the folder at gamestartup and deleted after gameend ? Are they exists in an readable format while playing ?
The "create" functions like "ent_create" read the data from the filesystem.
Is there a chance to read the data from an bytearray/ bytesteam?
regrds,
gri