Lighting

Posted By: fifoulein

Lighting - 06/11/12 21:23

My level appears always fullbright, even if I add lights. I am using Gamestudio A8. What am I doing wrong?
Posted By: Espér

Re: Lighting - 06/11/12 21:34

did you add a sky around your level?
without, it gets lightened from every direction ^^
Posted By: rayp

Re: Lighting - 06/12/12 04:33

A simple hollowed block with one light cant be fullbright ?!
Posted By: Anonymous

Re: Lighting - 06/12/12 05:34

for starters...
try to add
Code:
sun_light = 25;

and
Code:
vec_set(sun_color,vector(50,50,50));


Posted By: fifoulein

Re: Lighting - 06/12/12 08:53

No. I constructed a room in WED. If I don´t add a light, the lighting should be fullbright. If I add a light and configure the lighting radius smaller, the lighting should be dimmer and I should see darker areas. But this doesn´t happen.
Posted By: Anonymous

Re: Lighting - 06/12/12 10:35

ok, are we talking about static or dynamic light?
Posted By: Kartoffel

Re: Lighting - 06/12/12 10:54

did you set the sun color / ambient color in WED to zero? (or near zero)

If its too low lighting is disabled.
Posted By: fifoulein

Re: Lighting - 06/13/12 17:31

Yes, thank you Kartoffel, setting the ambient color in the map properties to zero did the trick. Problem solved.
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