Posted By: fifoulein
Lighting - 06/11/12 21:23
My level appears always fullbright, even if I add lights. I am using Gamestudio A8. What am I doing wrong?
Posted By: Espér
Re: Lighting - 06/11/12 21:34
did you add a sky around your level?
without, it gets lightened from every direction ^^
Posted By: rayp
Re: Lighting - 06/12/12 04:33
A simple hollowed block with one light cant be fullbright ?!
Posted By: Anonymous
Re: Lighting - 06/12/12 05:34
for starters...
try to add
and
vec_set(sun_color,vector(50,50,50));
Posted By: fifoulein
Re: Lighting - 06/12/12 08:53
No. I constructed a room in WED. If I don´t add a light, the lighting should be fullbright. If I add a light and configure the lighting radius smaller, the lighting should be dimmer and I should see darker areas. But this doesn´t happen.
Posted By: Anonymous
Re: Lighting - 06/12/12 10:35
ok, are we talking about static or dynamic light?
Posted By: Kartoffel
Re: Lighting - 06/12/12 10:54
did you set the sun color / ambient color in WED to zero? (or near zero)
If its too low lighting is disabled.
Posted By: fifoulein
Re: Lighting - 06/13/12 17:31
Yes, thank you Kartoffel, setting the ambient color in the map properties to zero did the trick. Problem solved.