Posted By: Norby
using models as walls - lighting problem - 08/26/12 16:12
Sooo i need a little help...if I import a model from 3dsmax etc everything is fine EXCEPT THE LIGHTS.
Why are the models (the walls) are always BRIGHTER than the level blocks etc..??
Also why is light here when I turned off ALL lights even sun light???
I just dont understand how this lighting engine works in 3dgs. I checked the manual but there are very little info about that.
I dont want to use simple wed blocks all the time as level geometry -.-"
I want to create the walls/rooms in 3dsmax etc and than import the whole thing in WED.
But why are the models always brighter, and if i place a light in the room these "model walls" why dont affected by the light, why only the floor (which is a level block)???
Please HELP me to understand 3dgs lighting engine better. THANX!
Why are the models (the walls) are always BRIGHTER than the level blocks etc..??
Also why is light here when I turned off ALL lights even sun light???
I just dont understand how this lighting engine works in 3dgs. I checked the manual but there are very little info about that.
I dont want to use simple wed blocks all the time as level geometry -.-"
I want to create the walls/rooms in 3dsmax etc and than import the whole thing in WED.
But why are the models always brighter, and if i place a light in the room these "model walls" why dont affected by the light, why only the floor (which is a level block)???
Please HELP me to understand 3dgs lighting engine better. THANX!