Posted By: mschoenhals
Camera Height - 09/09/15 13:45
How do you define the height of a camera for a third person view?
Here's my current code:
Here's my current code:
Code:
// camera code vec_set (camera.x, vector(-my.skill2, my.skill3, my.skill4)); vec_rotate (camera.x, player.pan); vec_add (camera.x, player.x); // accelerate camera's pan and tilt angles depending on mouse_force.x and mouse_force.y in order to create a smooth camera camera.pan -= accelerate (camera_h_speed, trpg_camera_h * (mouse_force.x), trpg_camera_h_frict); camera.tilt += accelerate (camera_v_speed, trpg_camera_v * (mouse_force.y), trpg_camera_v_frict); my.pan = camera.pan; // camera code end