resident evil game

Posted By: DuaneDawson

resident evil game - 09/05/16 15:46

dose anyone have a template script ? for player and camera
setup, for this style of game,
or any help anyone can give to help me along my way in makeing this type of game play.
thank you
Posted By: 3run

Re: resident evil game - 09/05/16 17:34

I'm afraid that there is no ready to use template... I had something similar (to resident evil type of game, converted by me from c-script into lite-c) on my HDD, I'll check for it.

Greets!
Posted By: 3run

Re: resident evil game - 09/05/16 18:05

I made a small demo, learn from it, it's pretty simple and easy to understand. The basic idea is to check for the distance between each camera and player, and if player is near one, trace from it to player, if trace doesn't hit anything, we attach camera to it (to the placed camera model from WED). Also, you can see in the demo sligtly visible wall, it's passable for player, but not for the camera traces, so you can place walls like that in your level, to have more controll over the cameras.

download link

Best regards!
Posted By: DuaneDawson

Re: resident evil game - 09/05/16 18:17

ok i like the demo thank you.
Posted By: DuaneDawson

Re: resident evil game - 09/18/16 01:40

how was levle design done in resident evil games?
whats the best way to design levles for this style of game?
Posted By: Aku_Aku

Re: resident evil game - 09/18/16 05:25

I typed this text into the Google search field (text taken from your post):
Quote:
level design in resident evil games


The first two are seem to me really interesting:
Recursive Unlocking: Analyzing Resident Evil’s Map Design with Data Visualization
Horror/Survival Level Design: Part 1 - Cliches
I hope this helps.
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