Posted By: BySharDe
How to Create an "animated Sprite" with bigger than 4096 pixels? - 11/18/16 15:42
As 128*32= 256*16=4096, an animated sprite(image+16.tga , image+32.tga) can only support 16 frames of 256*256 sprites,
which the total frames account is quite not enough.
Is there a method to handle a 8192 pixels BMAP, which contains 32*(256*256) frames?
Or we should construct our own functions.
which the total frames account is quite not enough.
Is there a method to handle a 8192 pixels BMAP, which contains 32*(256*256) frames?
Or we should construct our own functions.