Posted By: testDummy
indiscriminate file paths - 04/15/06 17:43
This applies to version 6.31.4. These issues may have been corrected in a beta version.
I did not see any statement indicating that bug declarations for non-beta versions are forbidden.
I did not see this listed in "GameStudio Bug History".
When using the "add models" function, it does not appear that WED properly distinguishes between "model.mdl" with a file path "directory0\model.mdl" and "model.mdl" with a file path of "directory1\model.mdl".
Note that the file "wireframe" browser for "add models" properly displays the correct images for "directory0\model.mdl and "directory1\model.mdl", but it would seem, if "directory0\model.mdl" is "added" first, an attempt to "add" "directory1\model.mdl" might "add" "directory0\model.mdl" instead.
I have not determined whether or not the engine itself makes the correct distinction for models, when the file names are the same, and the file paths (directories) are different. I observed what appeared to be some evidence that the engine did not make this distinction, but this evidence may have been a false positive, produced by a script error.
Why would I use the same file names for models? I was using Quake 2 models downloaded from polycount for some testing. Each actor had a directory which contained its resources and "weapon.mdl" was a resource for each actor.
I did not see any statement indicating that bug declarations for non-beta versions are forbidden.
I did not see this listed in "GameStudio Bug History".
When using the "add models" function, it does not appear that WED properly distinguishes between "model.mdl" with a file path "directory0\model.mdl" and "model.mdl" with a file path of "directory1\model.mdl".
Note that the file "wireframe" browser for "add models" properly displays the correct images for "directory0\model.mdl and "directory1\model.mdl", but it would seem, if "directory0\model.mdl" is "added" first, an attempt to "add" "directory1\model.mdl" might "add" "directory0\model.mdl" instead.
I have not determined whether or not the engine itself makes the correct distinction for models, when the file names are the same, and the file paths (directories) are different. I observed what appeared to be some evidence that the engine did not make this distinction, but this evidence may have been a false positive, produced by a script error.
Why would I use the same file names for models? I was using Quake 2 models downloaded from polycount for some testing. Each actor had a directory which contained its resources and "weapon.mdl" was a resource for each actor.