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Re: is it possable
[Re: FireArm]
#84089
08/01/06 12:53
08/01/06 12:53
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Joined: Nov 2003
Posts: 1,659 San Francisco
JetpackMonkey
Serious User
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Serious User
Joined: Nov 2003
Posts: 1,659
San Francisco
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Why not? If you can dream it up, you can make a game out of it, provided you are dedicated and creative enough to do it. Depending on your experience with the tools and level design, it might be very difficult, it's a big job to learn the tools and to motivate a team who believes in your project enough to commit their time and resources to help. So you've got to be pretty serious and certainly put in hundreds of hours. Though you could start tinkering around with the idea now, in an app like blender or wings, and start putting something together in 3dgs, and have fun, you might at least learn a lot, if not have something with which you could excite enough people to help you make it.
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Re: is it possable
[Re: JetpackMonkey]
#84090
08/01/06 13:01
08/01/06 13:01
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Joined: Jul 2006
Posts: 76 uk london
FireArm
OP
Junior Member
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OP
Junior Member
Joined: Jul 2006
Posts: 76
uk london
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im not quite thinking a game but a movie like 20 mins long of me and my mates being hunted down in a forst but huge creatures justa movie clip we all want to make it so i guess we would work hard on it plus it gets us all out the house with a camera
what program can we use to put our models in to movie clips?
Last edited by FireArm; 08/01/06 13:02.
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Re: is it possable
[Re: FireArm]
#84092
08/04/06 09:04
08/04/06 09:04
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Joined: Feb 2003
Posts: 6,818 Minot, North Dakota, USA
ulillillia
Senior Expert
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Senior Expert
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
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You can certainly make movies with 3DGS. Movies are easier to make than games. You need to use file_for_screen to capture screenshots. With Virtual Dub, you can stitch all these screenshots together to form your video. Just set a frame rate (like 30 fps, the typical setting used with movies) and base all movements on that single frame rate. How it's done is that you first set the positions as needed. When done, use file_for_screen to take a screenshot of the game. Next, reposition the objects for the next frame and use file_for_screen again. It's the best method I know of.
"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip
My 2D game - release on Jun 13th; My tutorials
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Re: is it possable
[Re: ulillillia]
#84093
08/04/06 14:48
08/04/06 14:48
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Joined: Jan 2005
Posts: 79
taipan
Junior Member
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Junior Member
Joined: Jan 2005
Posts: 79
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Search for machinima on google...i think it is called. It's about making movies with different engines. Real time movies rendered.
Download Axys game and you will see a nice intro in the beginning.
"Everything is possible if you try" - unknown quote
- A 3D world can be flawless...I want to live there
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Re: is it possable
[Re: taipan]
#84094
08/06/06 05:46
08/06/06 05:46
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Joined: Oct 2005
Posts: 4,771 Bay City, MI
lostclimate
Expert
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Expert
Joined: Oct 2005
Posts: 4,771
Bay City, MI
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go to anim8or.com and you can download a program that lets you do it all except for sound, and after effects FREE an dyou can export to jpeg to edit if you need to, stitch to together with that one program ulillilillilililililillilia (i had to) said, and a just use a program that will allow you to add sound, mind you, movie files are VERY BIG and a twenty minute film at a decent resolution, we would be talking in gigs not megs, so be careful.
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Re: is it possable
[Re: lostclimate]
#84095
08/06/06 10:20
08/06/06 10:20
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Joined: Feb 2003
Posts: 6,818 Minot, North Dakota, USA
ulillillia
Senior Expert
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Senior Expert
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
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Quote:
movie files are VERY BIG and a twenty minute film at a decent resolution, we would be talking in gigs not megs, so be careful.
That's not entirely true. It's possible to have a 20-minute video at 640x480 to take far less than 1 GB, even without using a codec. The important thing you left out is the frame rate. The formula for finding the resulting filesize of a given video without codecs (uncompressed) is fairly simple:
size_per_frame = video_width*video_height*(color_depth/8); frame_count = length_seconds*frame_rate; video_file_size = size_per_frame*frame_count;
I don't know what DVD's use as a standard resolution, but at 640x480 at the standard 30 fps and 24-bit color, one minute of video uses 1.54 GB. Taking in 20 minutes' worth would get into the 31 GB range. Virtual Dub, as far as I know, doesn't support this high of a file size. From what I've seen, videos run through a codec of sufficient quality have about 50:1 compression turning 31 GB to about 630 MB. Of course, you can use whatever frame rate and resolution you want.
"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip
My 2D game - release on Jun 13th; My tutorials
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Re: is it possable
[Re: ulillillia]
#84096
08/06/06 14:07
08/06/06 14:07
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Anonymous
Unregistered
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Anonymous
Unregistered
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I think he means that he wants to create a blend of real-life and computer graphics - ever seen Walking With Dinosaurs? Something like that. 3DGS isn't really the right program, as it's for games. You certainly could do something like machinima - make a dinosaur game and then use FRAPS or something to record scenes like a director, and stitch them together. But if you want to do it like the pros, you'd need something like Blender or 3DSMax, and some way of integrating that footage with real-life footage. Have a look at this site: http://www.peerlessproductions.com/And have a look at his 'visual effects' page. Lots of examples of integrating computer graphics with real-life footage - and very impressive ones at that. He also has a tutorial on using Icarus for tracking, which should be useful. eHy, I might have a look at that...
Last edited by Gorthaur; 08/06/06 14:07.
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