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Re: MayaTo3DGS 1.01 final
[Re: Absorb]
#84368
08/03/06 12:40
08/03/06 12:40
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Joined: Jun 2004
Posts: 2,234 Wisconsin USA
FoxHound
Expert
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Expert
Joined: Jun 2004
Posts: 2,234
Wisconsin USA
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I'm not sure why I would want to buy a program I know is final. I would like to think that the program will continue to evolve and help make my working experience easier.
Things I didn't see. Let me export models without having to make a world with it. Let me export animated models with bones and multi texturing.
While I can make such an exporter, it would save far more time than 40 bucks is worth just to buy your tool.
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QUIT LOOKING FOR ONE!
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Re: MayaTo3DGS 1.01 final
[Re: Absorb]
#84371
08/20/06 15:19
08/20/06 15:19
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Joined: Aug 2006
Posts: 1
bazuka
Guest
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Guest
Joined: Aug 2006
Posts: 1
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sounds cool and look nice, but did any1 buy this?
i need more info for this tool before i buy, any maya user here?
oh yeah about paths, shader, textures does 3dgs will find all that?
im planing to build whole level in maya for the game that im working on, so what will happend with all models in the scene? all textures will be baked (never mind that), does M23dgs will export all models with no problems?
10x
Last edited by bazuka; 08/20/06 15:21.
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Re: MayaTo3DGS 1.01 final
[Re: bazuka]
#84372
08/20/06 17:43
08/20/06 17:43
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Joined: Nov 2003
Posts: 1,659 San Francisco
JetpackMonkey
Serious User
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Serious User
Joined: Nov 2003
Posts: 1,659
San Francisco
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Hi
It looks like a great product. But the demo needs instructions in the zip file on how to use it. What can the demo do that the full version cannot?
I noticed in the example block file that the columns and arches are already broken up into convex pieces. Can you put more information on how this tool can break up things into convex pieces? Another important feature would be to do what Ventilator's great maya tool does: export the wmp, then build the wmb (you can do this outside of WED), and then execute it. All this can be done without opening WED. This saves a LOT of time and would make a great difference. Also adding a button to launch MED and SED from the menu would be a good idea. That's how I've got mine set up using Ventilator's tool.
Whenever I try to export a block from the demo it just says "Syntax Error" in the script line. Why? Here's the output from the script editor:
CreatePolygonCube; polyCube -w 1 -h 1 -d 1 -sx 1 -sy 1 -sz 1 -ax 0 1 0 -tx 1 -ch 1; // Result: pCube1 polyCube1 // // Error: m3_demo_edit()(); // // Error: Syntax error // // Error: m3_demo_edit()(); // // Error: Syntax error // // Error: m3_demo_edit()(); // // Error: Syntax error // // Error: m3_demo_edit()(); // // Error: Syntax error //
I sent an email about this to support a few weeks ago but never heard back. I just sent off another one. Any ideas?
But this does have an easier-looking learning curve, and has a few very nice features, especially the block support (especially if it will automatically break up concave surfaces), wysiwig on the lights and paths-from-curves. Though really we are all waiting for a better lightmapping solution than the one provided by blocks. I guess I wouldn't really want to make much out of blocks in my levels.
If you really wanted to make this a killer program, it would be amazing to implement a way to make multi-uv shader lightmaps on MDL entities like in the lightmaps thread on forum right now.
For now, I am working with Ventilator's OBJ->A6 tool because it's free, stable, custom made and builds/runs the level quick and easy. And its just one click in Maya to running in A6.
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Re: MayaTo3DGS 1.01 final
[Re: JetpackMonkey]
#84373
11/08/06 08:32
11/08/06 08:32
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Joined: Sep 2006
Posts: 18 philippines
confulity_ph
Newbie
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Newbie
Joined: Sep 2006
Posts: 18
philippines
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hi
alex young, me and my groupmates are interested with your "killer software" (MayaTo3DGS 1.01 final). we think this is our only last resort to finish our thesis about our 3d game. how can we assure that this software will help us in exporting maya model into 3d game studio.
can we give you some of our maya models and then export it with your MayaTo3DGS 1.01 final because we've tried the trial version of this? we are just a group of graduating college students from philippines we hope that we can sense some help from all of you guys.
thank you and salamat.
there's a risk involve just to earn maturity
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Re: MayaTo3DGS 1.01 final
[Re: Absorb]
#84374
06/04/07 00:04
06/04/07 00:04
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Joined: Apr 2005
Posts: 196 In a far, far away galaxy
EPATATA
Member
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Member
Joined: Apr 2005
Posts: 196
In a far, far away galaxy
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I'm interested in MayaTo3DGS, but I dont know if it really works. I downloaded the demo version, but it only add buttons to maya shelf and when I click it opens a window saying that is a demo version. even a kid can do this kind of script. in the official site I cant find any solid example of how mayaTo3DGS works. I guess mayaTo3DGS is only bullshit. I recommend to 3dgs user forums not to buy m2dgs until we can see it working.
Last edited by EPATATA; 06/04/07 00:17.
If you dont believe in God then look at the sun.
He makes blind those who only believe seeing.
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Re: MayaTo3DGS 1.01 final
[Re: EPATATA]
#84375
06/04/07 01:39
06/04/07 01:39
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Joined: Nov 2003
Posts: 1,659 San Francisco
JetpackMonkey
Serious User
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Serious User
Joined: Nov 2003
Posts: 1,659
San Francisco
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Epatata, you're correct in your guess.
The developer never really finished the tool. It's a pity because it was off to a good start, never should have been declared a release.
It was pre-alpha at that, missing very critical features -- it didn't even save property flags on your entities and blocks. Alex has dropped it and never picked it back up, never responded to bug reports, never maintained or attempted to maintained any kind of community/feedback. I was beta testing it for him, and it's like -poof-, he's gone. Pity.
I think if he had taken some responsibility with it, it could have been a good tool. I just hope people out there haven't spent their money on it.
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