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Why is MED classified as a "low-poly" modeler?
#85351
08/09/06 21:28
08/09/06 21:28
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Joined: Feb 2006
Posts: 371 New England
Rad_Daddy
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Was just wondering the reason behind MED's classification as a low-poly, or basic modeler... Is it because the software is physically limiting, or is it just not practicle to make high-poly models inside MED? As of this point, MED is all I have used to model. While I am no expert, I have never had much of a problem, feature-wise, with doing all of the things I have wanted to do, and have made some fairly high-poly models (several thousands of polys). Perhaps it is because of my limited expierence with other modelers that I do not find MED lacking...? So, simple question, just wanted to know . Regards, Raddaddy
"Read not to contradict and confute, nor to find talk and discourse, but to weigh and consider." Sir Francis Bacon
www.deckscapedesign.com
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Re: Why is MED classified as a "low-poly" modeler?
[Re: ventilator]
#85353
08/09/06 23:58
08/09/06 23:58
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Joined: Feb 2006
Posts: 371 New England
Rad_Daddy
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I see. If I am not mistaken, MED does support subdivisions... not very well, seeing as it creates gaps in the model, but theyre easy enough to patch. I am soon going to start learning 3D Studio Max, because I can get a near-free version from school... (pays to be in the engineering classes ) How would you compare that to MED. Obviously, it is going to be more feature-rich, but what are your impressions of 3D Studio Max, if you have any... Regards, Raddaddy
"Read not to contradict and confute, nor to find talk and discourse, but to weigh and consider." Sir Francis Bacon
www.deckscapedesign.com
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Re: Why is MED classified as a "low-poly" modeler?
[Re: Rad_Daddy]
#85354
08/10/06 00:16
08/10/06 00:16
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Joined: May 2002
Posts: 7,441
ventilator
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med can subdivide (triangle) meshes but it can't keep the coarse low poly cage around to work with. that's the point of subdivision surface modeling. i had to use 3dsmax for half a year at a previous job and my impression is that i don't really like it. (maybe because i started learning 3d with other tools like houdini and maya.) 3dsmax for sure is very powerful though and i am sure learning it will be fun and enlightening for you if you only have used med before.
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Re: Why is MED classified as a "low-poly" modeler?
[Re: ventilator]
#85355
08/10/06 02:02
08/10/06 02:02
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Joined: Feb 2006
Posts: 371 New England
Rad_Daddy
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Ok great, like I said, Im getting the program for next to nothing from school, so even if I dont like it, im not really loosing the thousands that I would normally have to pay.
I have looked at Maya as well, and it looks amazing. Although, I cannot afford it, and 3D Studio Max is now in my price range. I just cant spend the kind of money Maya costs. Besides, theyre both made by Autodesk, so its not like theyre made by drastically different companies.
Thanks for the input. Hopefully learning it from the start will make it a better tool to use. Raddaddy
"Read not to contradict and confute, nor to find talk and discourse, but to weigh and consider." Sir Francis Bacon
www.deckscapedesign.com
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Re: Why is MED classified as a "low-poly" modeler?
[Re: Rad_Daddy]
#85356
08/10/06 16:19
08/10/06 16:19
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Joined: Feb 2003
Posts: 6,818 Minot, North Dakota, USA
ulillillia
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MED can indeed, work with high-poly stuff, it's just very limited in capabilities and many users (myself included) have requested that MED be improved. It's also full of bugs, many of which I've reported since 6.31 and still haven't been fixed yet (and some in the new MED since the first public beta came out haven't been fixed either despite reporting it two or three times).
"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip
My 2D game - release on Jun 13th; My tutorials
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Re: Why is MED classified as a "low-poly" modeler?
[Re: ulillillia]
#85357
08/10/06 16:35
08/10/06 16:35
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Joined: Apr 2006
Posts: 265
vartan_s
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Why don't you get blender? It's free, and it's often compared to 3ds Max and Maya. I think it's worth a shot.
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Re: Why is MED classified as a "low-poly" modeler?
[Re: vartan_s]
#85358
08/10/06 21:01
08/10/06 21:01
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Joined: Feb 2006
Posts: 371 New England
Rad_Daddy
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Ok, I will look into blender. Thank you vartan_s for the suggestion. BTW: Your link links back to this page. No worries though, Ill google it . Regards, Raddaddy
"Read not to contradict and confute, nor to find talk and discourse, but to weigh and consider." Sir Francis Bacon
www.deckscapedesign.com
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Re: Why is MED classified as a "low-poly" modeler?
[Re: Rad_Daddy]
#85359
08/10/06 21:24
08/10/06 21:24
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Joined: Feb 2003
Posts: 6,818 Minot, North Dakota, USA
ulillillia
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As explained in section 3.2 here, the only thing holding me back from working on my 3D game is making the UV maps. Does Blender do what I'm after? I can model things in MED just fine, it's texturing that's a pain because there's no reliable way to scale the vertices (spread them further apart in a precise way - the scale tool is very inaccurate).
"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip
My 2D game - release on Jun 13th; My tutorials
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Re: Why is MED classified as a "low-poly" modeler?
[Re: ulillillia]
#85360
08/11/06 09:19
08/11/06 09:19
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Joined: Apr 2006
Posts: 265
vartan_s
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I don't know that much about it, since I'm not really the modelling person, but it should. It probably should, although as I said I don't know. And sorry, my links have a tendency to do that... I think its because in my hurry I keep deleting the HTTP part. Anyway, this should work: BlenderAnd before I forget, you don't have to use MED to get your models into 3dgs. You can get the MDL exporter for blender, which probably is better. MDL exporter for blender
Last edited by vartan_s; 08/11/06 09:21.
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