Hello All,
I just switched to A6.4 and I thought I'd test A6 levels instead of the old A5 I've always been working with. To my surprize, when I tried to put materials on my models, there was no diffuse or specular effects from the sun.
My level is a simple box level with ambient (50,50,50), sun (50,50,50), and the walls and the ceiling have a "sky_" texture applied to them.
I do get nice shadows on the geometry from the sun, but no specular or diffuse lighting on the model sitting in the center of the room, which seems unaffected by sunlight.
I tried a material editor to fiddle with the "mat_object.diffuse" and "mat_object.specular" settings but with no results.
To get specular and diffuse effects, I have to put nearby a dynamic light source.
When I use instead an A5 script for the level, I get specular and diffuse from the sun AND dynamic lights (as it should be according to the manual).
I understand that A6 leans more on DirectX than A5 (I did install the DirectX 9c from the Conitec webpage). I'm wondering whether my radeon 9200 does not have sufficiently high vertex and pixel shaders algorithms to accomodate reflection lighting (although it seems to me that simple specular should be accessible even to medium level cards, especially from a static lightsource like the sun).
Could somebody help me or direct me to a thread with a solution to my problem?
Thanks!
Tonic