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6.40.5 Lighting and other problems #85730
08/12/06 23:38
08/12/06 23:38
Joined: Jan 2003
Posts: 1,142
California
Daedelus Offline OP
Senior Developer
Daedelus  Offline OP
Senior Developer

Joined: Jan 2003
Posts: 1,142
California


Since the beta thread is locked, I thought I'd post here..
In the image above, the ceiling lamp has a lightrange value of 450.
The blue light beneath the grate has only a value of 75 which is obviously pretty weak.
My question is why is the lamp model blue when the lightrange of the blue light below is nowhere near reaching it?
This wasn't an issue in the prior versions.
Also, in this latest update, I still get seams in my skies


Thanks,
Ryan


Formula Games - A place to buy and sell Indie games.
Re: 6.40.5 Lighting and other problems [Re: Daedelus] #85731
08/14/06 08:40
08/14/06 08:40
Joined: Jul 2000
Posts: 28,135
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 28,135
Frankfurt
The lightrange affects the precomputed lightmaps, and the precomputed lightmaps affect entities above them, regardeless of their distance. Therefore the blue color of your lamp. You can use the unlit flag for preventing this.

See details here: http://www.conitec.net/beta/lighting.htm .

Seams in sky cubes are fixed (I believe) in the recent beta version.

Re: 6.40.5 Lighting and other problems [Re: jcl] #85732
08/15/06 07:30
08/15/06 07:30
Joined: Jan 2003
Posts: 1,142
California
Daedelus Offline OP
Senior Developer
Daedelus  Offline OP
Senior Developer

Joined: Jan 2003
Posts: 1,142
California
Thanks JCL,
That definitely nailed the lighting issue.
Here's a pic of the seam in the sky and script if that helps:



script:

sky skycube
{
type = <free1+6.tga>;
layer = 1;
z=20;
material = mat_sky;
flags = cube,visible;
alpha=100;
}


sky sky_clouds
{
type = <foglayer.tga>; //Rolling Fog
layer = 3;
flags = dome,visible,transparent;
scale_x = 2;
scale_y = 2;
speed_u = 8;
speed_v = 12;
alpha=40;
}


Formula Games - A place to buy and sell Indie games.
Re: 6.40.5 Lighting and other problems [Re: Daedelus] #85733
08/15/06 07:34
08/15/06 07:34
Joined: Mar 2002
Posts: 7,727
old_bill Offline
Senior Expert
old_bill  Offline
Senior Expert

Joined: Mar 2002
Posts: 7,727
I think jcl referrs to the latest private beta V6.44.0b, where this problem should be fixed.

old_bill


Success is walking from failure to failure with no loss of enthusiasm.
Re: 6.40.5 Lighting and other problems [Re: old_bill] #85734
08/15/06 07:45
08/15/06 07:45
Joined: Jul 2000
Posts: 28,135
Frankfurt
jcl Offline

Chief Engineer
jcl  Offline

Chief Engineer

Joined: Jul 2000
Posts: 28,135
Frankfurt
Yes. The fix will be contained in the soon to be released version 6.50.

Re: 6.40.5 Lighting and other problems [Re: jcl] #85735
08/15/06 09:19
08/15/06 09:19
Joined: Jan 2003
Posts: 1,142
California
Daedelus Offline OP
Senior Developer
Daedelus  Offline OP
Senior Developer

Joined: Jan 2003
Posts: 1,142
California
Awesome! Can't wait


Formula Games - A place to buy and sell Indie games.

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