We've been asking in beginners corner but can't seem to get sraight answers.
Our team will be doing a free RPG style game not unlike Morrowind wth hopes to make the game moddable in a simular style. We were unsure if A6 allowed meashes to be attached to models for the armor/clothes and most answers said yes- but people seem to run way in droves when you ask for any detail. "sure you can" may be an answer but it isn't a very helpful one.
Our second problem we cannot get answers on at all. We want to use high poly models, as this one :
http://www.turbosquid.com/FullPreview/Index.cfm/ID/234884My animators want bones animation but tell me the one bone per vertex limitation would create jagged effects on joints. Vertex animation seems unpracticle for such high poly models (or I am told. I am not a modeler nor animator)
Someone suggested CAL3d but a search on the forum failed to show any reference to it. Is it possible to use that with A6?
I'm familiar with a6 enough to know it's perfect with the teams technical skills. this team is mainly a group of Morrowind/Oblivion modders, not coders. A couple have animation experience. However everyone is leaning to an engine switch because I cannot get answers on this or a possible solution. Currently
the irrlicht engine is getting heavy concideration but using such a engines gives me concerns of us burying ourselves over our heads without competent coders.
You can see the debate going on in our project forums here on animation :
http://www.agmforums.com/forum/index.php?topic=2214.0you can see the the engine thread here:
http://www.agmforums.com/forum/index.php?topic=2241.0Since I am familiar with A6 naturally it's my favorite over ease of use. I know team members can pick it up. Other engines give me concerns because of technical skill requirements.
I don't need detailed step by step but a clear straight answer would help. I own commercial 6.40.5 but we've halted purchases because of this issue. Any help from someone more knowledgable would be appreciated.
one of our animator is skilled in MAX as well, and the Better bodies resources are available:
http://bb.psychodogstudios.net/downloads.php as the creator is also on this project so these may be an option at about 3000 poly (though everyone leans heavily toward the high poly ones)
Can someone help solve the debate?