Gamestudio Links
Zorro Links
Newest Posts
Alpaca Plugin v1.5.2 Release
by kzhao. 01/11/26 13:42
Alpaca Plugin v1.4.0
by kzhao. 01/11/26 13:38
separating groups of 3 digits by a comma
by joe_kane. 01/11/26 00:01
MRC.c and WFO
by joe_kane. 01/10/26 23:58
BarOffset (default = 940 for daily bars?
by joe_kane. 01/10/26 23:46
NOMAX undeclared identifier.
by Petra. 01/09/26 21:12
AUM Magazine
Latest Screens
Rocker`s Revenge
Stug 3 Stormartillery
Iljuschin 2
Galactic Strike X
Who's Online Now
0 registered members (), 2,814 guests, and 7 spiders.
Key: Admin, Global Mod, Mod
Newest Members
joe_kane, Namitha_NN, Syndrela, agasior, mosfet
19189 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Terrain Map Entity too bright? #86587
08/18/06 01:24
08/18/06 01:24
Joined: Aug 2006
Posts: 8
H
hax Offline OP
Newbie
hax  Offline OP
Newbie
H

Joined: Aug 2006
Posts: 8
Hey all, I've made my own terrain and gave it a grass texture. Then I created a block beside the terrain map entity and gave it the same texture but the entity looks very bright and the block with the same texture much darker. How can i prevent this?

Please look at the screenshot:


Last edited by hax; 08/18/06 01:24.
Re: Terrain Map Entity too bright? [Re: hax] #86588
08/21/06 19:20
08/21/06 19:20
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Hello.
Create a new material for the terrain and try different values (ambient_green/blue/red,emissive...). Set block's surfaces to 'flat' and test some ambient values.

Felix


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends

Gamestudio download | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1