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normals #86804
08/20/06 04:57
08/20/06 04:57
Joined: Jan 2003
Posts: 1,738
Nashua New Hampshire
anonymous_alcoho Offline OP
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anonymous_alcoho  Offline OP
Senior Developer

Joined: Jan 2003
Posts: 1,738
Nashua New Hampshire
What exactly is a normal? I know that it is a vector perpendicular to a surface, but is it a group of coordinates or a group of angles? And would it be the normal I would use to rotate an object so it is parallel with the surface?


"Oh no, it's true! I'm a love magnet!" Calvin from Calvin and Hobbes My name's Anonymous_Alcoholic.
Re: normals [Re: anonymous_alcoho] #86805
08/20/06 15:03
08/20/06 15:03
Joined: Sep 2003
Posts: 4,959
US
G
Grimber Offline
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Grimber  Offline
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G

Joined: Sep 2003
Posts: 4,959
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a normal is a direction vector with a length of 1, representing the facing direction of a surface.

yes, you would use the normal to calculate the angles needed so soemthign was parallel to its surface

Re: normals [Re: Grimber] #86806
08/20/06 18:19
08/20/06 18:19
Joined: Jan 2003
Posts: 1,738
Nashua New Hampshire
anonymous_alcoho Offline OP
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anonymous_alcoho  Offline OP
Senior Developer

Joined: Jan 2003
Posts: 1,738
Nashua New Hampshire
So I'd take tilt and rotate it until it aligns with normal?


"Oh no, it's true! I'm a love magnet!" Calvin from Calvin and Hobbes My name's Anonymous_Alcoholic.

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