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switches and gates and other objects #86962
08/21/06 22:53
08/21/06 22:53
Joined: Aug 2006
Posts: 12
S
Scyre Offline OP
Newbie
Scyre  Offline OP
Newbie
S

Joined: Aug 2006
Posts: 12
Ok, I know this may sound strange....maybe it is easy (hopefully) but I am trying to make a gate that is triggered by a switch from another location.
It works fine...
"So what's the problem?!" You may ask...

Well, I can just as easily walk up to the gate and trigger it without the switch. I need it to ONLY be triggered by the switch. Is there a flag or setting in the behaviors I have overlooked?

(BTW: using A5)

I am using the templates, and am just using the built in doorswitch action for the actual switch (it's a button model on a wall) and have it set for the gate.
Pushing the switch works beautifully, but I want you to have to fight a few things to get to the switch, and it would be no fun just to open the gate without having to use the switch lol.

The switch is in a different room, and the idea is: after pushing the switch backtracking through the rooms to find what it did (which the player will find out opened the gate that they could NOT open before).

Any help would be greatly appreciated

Best Regards, and Be Good!
Scyre

Re: switches and gates and other objects [Re: Scyre] #86963
08/22/06 17:46
08/22/06 17:46
Joined: Aug 2006
Posts: 12
S
Scyre Offline OP
Newbie
Scyre  Offline OP
Newbie
S

Joined: Aug 2006
Posts: 12
Well, I have found a temp solution...

I assigned a key value to the gate which prevents opening it with a scan (even though I didn't put a key in the level for it), but the button-switch still works for it...Only problem is the message "You need yet another key" that pops up at the top when you try to open the gate with a spacebar scan...

Any ideas?

Anyone?



Best Regards, and Be Good,
Scyre


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