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2 textures #87119
08/23/06 00:03
08/23/06 00:03
Joined: Jun 2004
Posts: 244
michigan
abbicon Offline OP
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abbicon  Offline OP
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Posts: 244
michigan
does A6 support models with 2 textures ? i have a model that has 2 and 1 shows up fine but the 2nd one is black. i am using standard edition.


thanks Jeff


"I'm the doctor." "Doctor who ?" "Exactly!"
Re: 2 textures [Re: abbicon] #87120
08/24/06 07:30
08/24/06 07:30
Joined: Feb 2005
Posts: 3,687
Hessen, Germany
T
Tempelbauer Offline
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Hessen, Germany
all the skin do you want to use have to be in ONE file. in MED you can add faces of the model and lay them over the skin.

if you need, copy both textures in one file and use it

Re: 2 textures [Re: Tempelbauer] #87121
08/24/06 13:34
08/24/06 13:34
Joined: Sep 2003
Posts: 4,959
US
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Grimber Offline
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Grimber  Offline
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if you are using 6.4 then yes it will. you have to UV map the particular polygons to the particular skin

prior to 6.4 then no, you have to map it all to one skin image as Tempelbauer states

Re: 2 textures [Re: Grimber] #87122
08/24/06 14:48
08/24/06 14:48
Joined: Feb 2005
Posts: 3,687
Hessen, Germany
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Tempelbauer Offline
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Tempelbauer  Offline
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Hessen, Germany
interesting...
i should inform myself about the 6.4

Re: 2 textures [Re: Tempelbauer] #87123
08/25/06 00:34
08/25/06 00:34
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
ulillillia Offline
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ulillillia  Offline
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The 6.4 update allows for using multiple textures (tilable even), but does cost some considerable performance. An entity with 16 skins renders as fast as ten separate (duplicated) entities with one single skin. It is still possible with the older versions, but requires laying out the textures all on a single image which doesn't permit tiling. You can do this with 6.4. Use as few textures as possible for this (especially when using small decals like numbers on a ruler or street addresses where it's much better to lay out each texture on a single skin image (to up to 1024x1024 for best results). Be sure to allow for a 4-pixel padding on all sides of the textures to prevent odd artifacts caused from mipmaps.


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Re: 2 textures [Re: ulillillia] #87124
08/25/06 21:37
08/25/06 21:37
Joined: Jun 2004
Posts: 244
michigan
abbicon Offline OP
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abbicon  Offline OP
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Joined: Jun 2004
Posts: 244
michigan
thanks guys I'll play with it and see what i can do.....thanks for the help..

Jeff


"I'm the doctor." "Doctor who ?" "Exactly!"

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