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How to use a model ??? #87227
08/23/06 18:16
08/23/06 18:16
Joined: Aug 2006
Posts: 4
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pxlgraf Offline OP
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pxlgraf  Offline OP
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Joined: Aug 2006
Posts: 4
I am new to 3dgs. I have noticed that when you load a model that it is only in wireframe. How do I get a shaded model?

Re: How to use a model ??? [Re: pxlgraf] #87228
08/23/06 18:23
08/23/06 18:23
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
ulillillia Offline
Senior Expert
ulillillia  Offline
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Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
Use the view menus within the program and set the view type to "textured".


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials
Re: How to use a model ??? [Re: pxlgraf] #87229
08/23/06 18:24
08/23/06 18:24
Joined: Jan 2003
Posts: 1,738
Nashua New Hampshire
anonymous_alcoho Offline
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anonymous_alcoho  Offline
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Joined: Jan 2003
Posts: 1,738
Nashua New Hampshire
Models are wireframe in the editor. Always. When you build the level, in the flythrough, they will be shaded and skinned. When you run the level, again, they will be shaded and skinned. But not in the editor.


"Oh no, it's true! I'm a love magnet!" Calvin from Calvin and Hobbes My name's Anonymous_Alcoholic.
Re: How to use a model ??? [Re: anonymous_alcoho] #87230
08/23/06 18:26
08/23/06 18:26
Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
ulillillia Offline
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ulillillia  Offline
Senior Expert

Joined: Feb 2003
Posts: 6,818
Minot, North Dakota, USA
Quote:

Models are wireframe in the editor. Always. When you build the level, in the flythrough, they will be shaded and skinned. When you run the level, again, they will be shaded and skinned. But not in the editor.




Not true. By default they are wireframe, but this is easily configured. The part about when in the level/engine is true though.


"You level up the fastest and easiest if you do things at your own level and no higher or lower" - useful tip My 2D game - release on Jun 13th; My tutorials

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